Forged Alliance Forever Forged Alliance Forever Forums 2017-05-16T16:26:38+02:00 /feed.php?f=53&t=14579 2017-05-16T16:26:38+02:00 2017-05-16T16:26:38+02:00 /viewtopic.php?t=14579&p=148899#p148899 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> Statistics: Posted by Morax — 16 May 2017, 16:26


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2017-05-16T15:27:41+02:00 2017-05-16T15:27:41+02:00 /viewtopic.php?t=14579&p=148894#p148894 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> But didnt think about hover units. This may be a problem.

On another note and more importantly, would it be possible to import 3d models from this polygon map generator with the import function?
http://www-cs-students.stanford.edu/~am ... /demo.html

Statistics: Posted by Evildrew — 16 May 2017, 15:27


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2017-05-16T14:38:59+02:00 2017-05-16T14:38:59+02:00 /viewtopic.php?t=14579&p=148890#p148890 <![CDATA[Re: Waterfalls/streams flowing downhill?]]>
1) create a custom prop that uses something like the tracks for tanks (basically a part of the texture is moving from left to right and thus creating some illusion of moving parts). I am not sure if thats possible for non-moving units.

2) have a look at the nomads shield, it has a yellow/orange wave going over it from time to time. Using this method would mean to create a prop and a second (waterfall shaped) structure where the entire texture is moved.

I would try the second method, but both of them require significant effort (and modeling skill)

Statistics: Posted by CookieNoob — 16 May 2017, 14:38


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2017-05-16T13:43:58+02:00 2017-05-16T13:43:58+02:00 /viewtopic.php?t=14579&p=148886#p148886 <![CDATA[Re: Waterfalls/streams flowing downhill?]]>
u can place it on any map

Statistics: Posted by biass — 16 May 2017, 13:43


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2017-05-16T13:37:03+02:00 2017-05-16T13:37:03+02:00 /viewtopic.php?t=14579&p=148885#p148885 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> Statistics: Posted by nine2 — 16 May 2017, 13:37


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2017-05-16T12:00:13+02:00 2017-05-16T12:00:13+02:00 /viewtopic.php?t=14579&p=148883#p148883 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> Statistics: Posted by Evildrew — 16 May 2017, 12:00


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2017-05-16T11:55:28+02:00 2017-05-16T11:55:28+02:00 /viewtopic.php?t=14579&p=148881#p148881 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> Statistics: Posted by nine2 — 16 May 2017, 11:55


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2017-05-16T11:43:43+02:00 2017-05-16T11:43:43+02:00 /viewtopic.php?t=14579&p=148879#p148879 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> Statistics: Posted by Evildrew — 16 May 2017, 11:43


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2017-05-16T10:56:22+02:00 2017-05-16T10:56:22+02:00 /viewtopic.php?t=14579&p=148875#p148875 <![CDATA[Re: Waterfalls/streams flowing downhill?]]> Statistics: Posted by biass — 16 May 2017, 10:56


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2017-05-16T10:48:29+02:00 2017-05-16T10:48:29+02:00 /viewtopic.php?t=14579&p=148872#p148872 <![CDATA[Waterfalls/streams flowing downhill?]]> Statistics: Posted by Evildrew — 16 May 2017, 10:48


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