I am trying to make a new 9 player map for the Phantom-X mod with a prebuild base setting.
For this setting I have an options script that allows the host to start the game with simple prebuild bases.
I am using a script by DUCK_42 as a basis (he uses it in the phantom bunny roanoke v9 and v 11 maps)
Here is my problem, the script works fine for bases 1,2,3-4,8 and 9, but not for 5,6 and 7.
bases 5,6 and 7 are located at the bottom of the map, but I have no idea if that influences anything.
These are the lines is giving trouble I think for the 3 bad locations.
I find the following error in the game.log
I think Duck42 hit the same trouble at some point, because in his v11 map he added the following code:
I want to do the same solution, but I have no idea how to find out if a mex position is "bad" and how to compensate the x and y coordinates.
I checked all my maps mex position and all are alligned correctly.
Anyone have any clue how I might even start solving this?
I already tried:
Replacing all the mex points on the troubled islands and
moving the army marker.
Thanks for any help.Statistics: Posted by Avon — 25 Mar 2017, 22:26
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