local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')
function OnPopulate()
ScenarioUtils.InitializeArmies()
SpawnUnit()
end
function OnStart(self)
end
function SpawnUnit()
local spawn = CreateUnitHPR('urb0101', 'NEUTRAL_CIVILIAN', Random(40,50), 25.984375, Random(40,50), 0,0,0)
end
Statistics: Posted by speed2 — 12 Dec 2016, 09:01
Statistics: Posted by TREEMAN — 12 Dec 2016, 07:10
Statistics: Posted by KeyBlue — 12 Dec 2016, 00:38