Forged Alliance Forever Forged Alliance Forever Forums 2016-08-26T14:15:59+02:00 /feed.php?f=53&t=12890 2016-08-26T14:15:59+02:00 2016-08-26T14:15:59+02:00 /viewtopic.php?t=12890&p=133560#p133560 <![CDATA[Re: Wonder NA]]>
However I also added an option to adjust the number of mexes at the bottom left corner. Up till now I have done this adjustment only for player 1 and 2, because one has to redo it when changes are done to the map (for myself to test how it works). If you want to, you can create a SYMMETRIC 8v8 version of the map (mexes, spawns and hydros) and I will do the dynamical spawn of ressources.

Statistics: Posted by CookieNoob — 26 Aug 2016, 14:15


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2016-08-26T11:40:43+02:00 2016-08-26T11:40:43+02:00 /viewtopic.php?t=12890&p=133556#p133556 <![CDATA[Re: Wonder NA]]> viewtopic.php?f=53&t=8963&hilit=script
Quite interesting. Seems to use a bunch of things i never even thought of.

I think it would be more flexible if you could just choose the amount of players in the options menu. This way people can decide to play with extra mexes if they want to.
But that would also create a lot of rehost because the person that hosted didn't put in the right amount of players.
I don't know which would be prefered.

Statistics: Posted by KeyBlue — 26 Aug 2016, 11:40


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2016-08-26T08:01:20+02:00 2016-08-26T08:01:20+02:00 /viewtopic.php?t=12890&p=133554#p133554 <![CDATA[Re: Wonder NA]]> Statistics: Posted by speed2 — 26 Aug 2016, 08:01


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2016-08-26T01:15:15+02:00 2016-08-26T01:15:15+02:00 /viewtopic.php?t=12890&p=133544#p133544 <![CDATA[Re: Wonder NA]]>
justify wrote:
@keyser, would you mind making an additional version of wonder open? A 14 player version would be neat. And before anyone says: "oh my god - the lag!" That 16 players version of blasted rocks gets played a lot, without any lag. Its just the same as for 12 player games, don't play with people that lag.

14-16 player maps are quite a bit more intense.


Instead of polluting the vault with 10000 different versions of the same map with only a different number of players, it would be better to include ozonex script in the ..._script file to spawn the starting locations only if there is a player spawning.

This could be even taken a step further by including some lobby options (in the ..._options file) to allow the host to adjust the number of mexes at the sides, if there is an omni wreck in the middle,...

Statistics: Posted by CookieNoob — 26 Aug 2016, 01:15


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2016-08-25T23:00:32+02:00 2016-08-25T23:00:32+02:00 /viewtopic.php?t=12890&p=133536#p133536 <![CDATA[Re: Wonder NA]]>
14-16 player maps are quite a bit more intense.

Statistics: Posted by CavemanHost — 25 Aug 2016, 23:00


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2016-08-25T19:42:27+02:00 2016-08-25T19:42:27+02:00 /viewtopic.php?t=12890&p=133519#p133519 <![CDATA[Re: Wonder NA]]>
If people can help make more "NA" version of different maps it would make the game exciting again and encourage people to build their "own air" and then all the "MY AIR PLAYER SUCKED SO THE GAME SUCKED" rages would cease to exist.

Bravo, my friend.

Statistics: Posted by Morax — 25 Aug 2016, 19:42


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2016-08-24T18:35:12+02:00 2016-08-24T18:35:12+02:00 /viewtopic.php?t=12890&p=133450#p133450 <![CDATA[Re: Wonder NA]]>
keyser wrote:
any idea why i get this http://imgur.com/a/7GmNS
when i host my 4v4 NA, that is now auto-downloadable ?

Your map scenario file is fucked up, i opened it and all was in one row and there were broken lines. Also your map folder is named wonder_open_4v4_na.v0003 and scenario file named Wonder open 4v4 NA.v0002_scenario. I would suggest you to clean up your folder and filenames (remove all suffixes) and check what has happened to scenario file . This version is the one which you have uploaded to vault.
keyser wrote:
btw if i select it on the game (not through the clients (downlord or normal)) it works well.
I did download the map after i uploaded it

I had also folder named Wonder open 4v4 NA (downloaded 17.8.) in my maps folder, which is some earlier version and it is playable. When you are about to host games, you can see also broken maps in map list. But when you are ingame broken maps are wiped out from list.
So, when you select it in game, you select different version of your map and thats why it works.

EDIT: seems that current uploading system automatically adds those suffixes to map files and folder, and it also screws up the scenario file lining. But there still must be some problems with your original scenario file, recheck evrything..
EDIT2: There was issue, should be fixed now https://github.com/FAForever/api/issues/93 . Reupload..

Statistics: Posted by seero — 24 Aug 2016, 18:35


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2016-08-23T20:29:01+02:00 2016-08-23T20:29:01+02:00 /viewtopic.php?t=12890&p=133384#p133384 <![CDATA[Re: Wonder NA]]> http://imgur.com/a/7GmNS
when i host my 4v4 NA, that is now auto-downloadable ?
btw if i select it on the game (not through the clients (downlord or normal)) it works well.
I did download the map after i uploaded it

Statistics: Posted by keyser — 23 Aug 2016, 20:29


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2016-08-08T17:30:50+02:00 2016-08-08T17:30:50+02:00 /viewtopic.php?t=12890&p=132468#p132468 <![CDATA[Re: Wonder NA]]> Statistics: Posted by keyser — 08 Aug 2016, 17:30


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2016-08-08T05:30:43+02:00 2016-08-08T05:30:43+02:00 /viewtopic.php?t=12890&p=132426#p132426 <![CDATA[Re: Wonder NA]]> Statistics: Posted by biass — 08 Aug 2016, 05:30


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2016-08-08T05:29:35+02:00 2016-08-08T05:29:35+02:00 /viewtopic.php?t=12890&p=132425#p132425 <![CDATA[Re: Wonder NA]]> Statistics: Posted by speed2 — 08 Aug 2016, 05:29


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2016-08-08T00:42:57+02:00 2016-08-08T00:42:57+02:00 /viewtopic.php?t=12890&p=132416#p132416 <![CDATA[Wonder NA]]> I just realize that on both version (4v4 and 5v5), bottom right team middle players have 1 more mexx each.. so would be nice to fix that..
Also if it is possible to change the name of the 5v5 version to "wonder open 5v5 NA" would be nice.. (not sure if they will put this ability when they will make upload of map on map vault possible again (hopefully))

I'm saying that because my editor doesn't seems to works again (keep crashing when i launch it)

Statistics: Posted by keyser — 08 Aug 2016, 00:42


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