Statistics: Posted by Omnipotent — 28 May 2016, 09:42
Ithilis_Quo wrote:
On 1v1/2v2 it should be awesome. But there is quite too meny mexes.
as 4v4... I dont play it but asume that it will not work that well as previous options while its to much turrtle positions and nothing to gain with agresion. But we will see.
biass wrote:
Hey, i loaded your map up ingame, i enjoy your strata combo, works very well
However, i think speed2's comments about secure mexes is correct, but i could see this map being made for a phantom or ffa if someone was bored of the (quite terrible) existing phantom maps
appearance wise? im not sure you modified the LOD cutoff on your decals, this means we have to zoom in to incredible amounts before they pop in, if you dont know what i mean, just try selecting all of them and changing the cutoff to 10000, and that will make your decals visible at all times
also, are they craters around the edges? i would assume if the area was hit by an artillery shell the top layer of the earth (grass) would have been ripped open, exposing the dirt underneath, so why do the craters have grass?
Thats all i can really think of, besides maybe some more decals for said craters, but otherwise i like it!
(if only we could get 8 people to download it and try..)
Statistics: Posted by Omnipotent — 27 May 2016, 09:28
Statistics: Posted by Ithilis_Quo — 27 May 2016, 01:34
Statistics: Posted by biass — 26 May 2016, 23:55
Statistics: Posted by Omnipotent — 26 May 2016, 22:02
Statistics: Posted by ZLO_RD — 26 May 2016, 22:00
Statistics: Posted by Omnipotent — 26 May 2016, 21:55
Statistics: Posted by Omnipotent — 26 May 2016, 21:48