Forged Alliance Forever Forged Alliance Forever Forums 2016-10-08T02:58:57+02:00 /feed.php?f=53&t=11688 2016-10-08T02:58:57+02:00 2016-10-08T02:58:57+02:00 /viewtopic.php?t=11688&p=136854#p136854 <![CDATA[Re: Gently's Maps]]>
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Here's the file to test it: https://www.dropbox.com/sh/6ja5hyqkxzky ... WRuVa?dl=0

Mexes were obviously changed, but reclaim was also reworked such that there are now far less trees.

The same is probably going to happen to the teamgame version

Statistics: Posted by TheKoopa — 08 Oct 2016, 02:58


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2016-10-07T16:59:07+02:00 2016-10-07T16:59:07+02:00 /viewtopic.php?t=11688&p=136831#p136831 <![CDATA[Re: Gently's Maps]]>
I might suggest you spend a bit more time integrating those terrain features much like how Tag_Craftious, Loki, Niflheim, Syrtis Major, etc, etc use it for strategic value. Your maps are not bad by any means, but they don't appear to be bringing anything new to the table.

Recommend spending more time thinking about a concept that builds off something great or new that can really make an impact, otherwise they will just be buried in the vault.

Don't take this too harshly as I'm just being honest. Keep it up 8-)

Statistics: Posted by Morax — 07 Oct 2016, 16:59


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2016-10-07T16:18:43+02:00 2016-10-07T16:18:43+02:00 /viewtopic.php?t=11688&p=136828#p136828 <![CDATA[Re: Gently's Maps]]> Statistics: Posted by speed2 — 07 Oct 2016, 16:18


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2016-10-06T04:51:34+02:00 2016-10-06T04:51:34+02:00 /viewtopic.php?t=11688&p=136757#p136757 <![CDATA[Re: Gently's Maps]]>
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Quite clearly it's not me, any maps that I make and release to the public will be listed on this thread

also my down lord client doesn't work so no upload rip

snoopy little fucker aren't you

Statistics: Posted by TheKoopa — 06 Oct 2016, 04:51


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2016-10-06T04:33:09+02:00 2016-10-06T04:33:09+02:00 /viewtopic.php?t=11688&p=136752#p136752 <![CDATA[Re: Gently's Maps]]> Statistics: Posted by biass — 06 Oct 2016, 04:33


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2016-10-04T19:44:21+02:00 2016-10-04T19:44:21+02:00 /viewtopic.php?t=11688&p=136678#p136678 <![CDATA[Re: Gently's Maps]]>
Wake: https://www.dropbox.com/sh/8itvt1rmwkd0 ... Jeh5a?dl=0
Plains: https://www.dropbox.com/sh/tdqzwuqegeax ... ETTRa?dl=0
Nemitz: https://www.dropbox.com/sh/8z03282zloun ... -hN9a?dl=0

Copy and paste the maps into your Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps folder and the map should be able to work with hosting on faf and joining other games

Statistics: Posted by TheKoopa — 04 Oct 2016, 19:44


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2016-10-04T19:40:48+02:00 2016-10-04T19:40:48+02:00 /viewtopic.php?t=11688&p=136677#p136677 <![CDATA[Re: Gently's Maps]]>
A 3v3 desert map with interesting starting positions and expansions :D

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Statistics: Posted by TheKoopa — 04 Oct 2016, 19:40


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2016-10-04T19:32:26+02:00 2016-10-04T19:32:26+02:00 /viewtopic.php?t=11688&p=136675#p136675 <![CDATA[Re: Gently's Maps]]>
A 3v3 navy map with a string of islands to expand to and conquer, with a slightly bigger one in the middle

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Statistics: Posted by TheKoopa — 04 Oct 2016, 19:32


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2016-02-08T04:57:36+02:00 2016-02-08T04:57:36+02:00 /viewtopic.php?t=11688&p=119662#p119662 <![CDATA[Re: Gently's Maps]]>
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A frozen tundra meant for a 1v1 (spawn slots are in the center, I forgot to mark them). There is slots for 2v2 but I don't know how that plays. The map is basically meant to be expansionist, with some drop sites and big wide open fields to play with.

Statistics: Posted by TheKoopa — 08 Feb 2016, 04:57


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2016-02-07T19:13:28+02:00 2016-02-07T19:13:28+02:00 /viewtopic.php?t=11688&p=119628#p119628 <![CDATA[Re: Gently's Maps]]> Statistics: Posted by TheKoopa — 07 Feb 2016, 19:13


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2016-02-07T18:39:25+02:00 2016-02-07T18:39:25+02:00 /viewtopic.php?t=11688&p=119618#p119618 <![CDATA[Re: Gently's Maps]]> Statistics: Posted by manread — 07 Feb 2016, 18:39


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2016-02-06T23:37:27+02:00 2016-02-06T23:37:27+02:00 /viewtopic.php?t=11688&p=119548#p119548 <![CDATA[Re: Gently's Maps]]>

Statistics: Posted by TheKoopa — 06 Feb 2016, 23:37


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2016-02-08T18:24:45+02:00 2016-02-06T23:30:04+02:00 /viewtopic.php?t=11688&p=119547#p119547 <![CDATA[Gently's Maps]]>

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It is designed for 3v3, with 2 players in the middle duking it out, with a twist that you cannot get off the island without transports.

Statistics: Posted by TheKoopa — 06 Feb 2016, 23:30


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