Forged Alliance Forever Forged Alliance Forever Forums 2016-01-29T19:47:56+02:00 /feed.php?f=53&t=11466 2016-01-29T19:47:56+02:00 2016-01-29T19:47:56+02:00 /viewtopic.php?t=11466&p=118613#p118613 <![CDATA[Re: Idea for a Map]]> we will see.

Statistics: Posted by Iszh — 29 Jan 2016, 19:47


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2016-01-29T16:00:16+02:00 2016-01-29T16:00:16+02:00 /viewtopic.php?t=11466&p=118597#p118597 <![CDATA[Re: Idea for a Map]]> replay as you requested...

Statistics: Posted by Andyrooooooo — 29 Jan 2016, 16:00


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2016-01-28T09:50:17+02:00 2016-01-28T09:50:17+02:00 /viewtopic.php?t=11466&p=118487#p118487 <![CDATA[Re: Idea for a Map]]>
-Anchor -> 5v5 Version is my plan to make out of it today evening
-Anchor V2 -> 4v4 already existing and working
-Anchor 3v3 V1 -> updated 3v3 Version as well today evening

Anchor V2 v.5.jpg


A second thing i wanted to do after finishing Anchor Map is a 6v6 map 40x40 to have finally a useful 6v6 map and not a hill of acus in a row sitting on wonder. My plans for such a map could be for example:

zzzz.jpg

I am not sure about a few things on such a map for example if a air player spot is needed foor example is an interesting question. So far planned without.

Statistics: Posted by Iszh — 28 Jan 2016, 09:50


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2016-01-27T22:57:43+02:00 2016-01-27T22:57:43+02:00 /viewtopic.php?t=11466&p=118460#p118460 <![CDATA[Re: Idea for a Map]]>
speed2 wrote:
Morax wrote:I'd love to try and get it tested today but will probably not do so until the weekend since NO ONE plays team games when I get home from work in US...

Time to find a job in EU ^^


You guys can barely employ your own. What chance do I stand getting a job there? ;)

Statistics: Posted by Morax — 27 Jan 2016, 22:57


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2016-01-27T18:49:58+02:00 2016-01-27T18:49:58+02:00 /viewtopic.php?t=11466&p=118436#p118436 <![CDATA[Re: Idea for a Map]]>
Morax wrote:
I'd love to try and get it tested today but will probably not do so until the weekend since NO ONE plays team games when I get home from work in US...

Time to find a job in EU ^^

Statistics: Posted by speed2 — 27 Jan 2016, 18:49


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2016-01-27T18:07:59+02:00 2016-01-27T18:07:59+02:00 /viewtopic.php?t=11466&p=118434#p118434 <![CDATA[Re: Idea for a Map]]> Statistics: Posted by Morax — 27 Jan 2016, 18:07


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2016-01-26T23:11:56+02:00 2016-01-26T23:11:56+02:00 /viewtopic.php?t=11466&p=118391#p118391 <![CDATA[Re: Idea for a Map]]> Statistics: Posted by Ithilis_Quo — 26 Jan 2016, 23:11


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2016-01-24T12:09:38+02:00 2016-01-24T12:09:38+02:00 /viewtopic.php?t=11466&p=118248#p118248 <![CDATA[Re: Idea for a Map]]>

Meanwhile i have 3 Maps online and one of them is not ok i tested it and i can do new versions now.

Atm Online:
-Anchor ----> Map without reclaim and Ligthing and Decals very simple.
-Anchor V2 (version4) ----> Best version of it with lighting decals and stuff. Reclaim is alike Wonder 4v4
-Anchor 3v3 V3 ----> Bad version with to much reclaim was a big mistake of me sorry. I will try to fix it take the V2 and make a normal reclaim value 3v3 out of it with much less mass spots.

Statistics: Posted by Iszh — 24 Jan 2016, 12:09


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2016-01-24T11:57:40+02:00 2016-01-24T11:57:40+02:00 /viewtopic.php?t=11466&p=118247#p118247 <![CDATA[Re: Idea for a Map]]>
Iszh wrote:
I made a Anchor V2 and added at 4 starting positions of 8 a hydro. Trees are also now all arround equally spread.

And i made a Version 3v3 which is based on the new version with trees. I would like to see if this map is playable in 1v1.

Didnt you read how to update maps without vault spam! milion version of one map is NOT GOOD
http://wiki.faforever.com/index.php?title=Map_Editor#New_Map_Version

Statistics: Posted by speed2 — 24 Jan 2016, 11:57


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2016-01-24T11:48:17+02:00 2016-01-24T11:48:17+02:00 /viewtopic.php?t=11466&p=118246#p118246 <![CDATA[Re: Idea for a Map]]>
And i made a Version 3v3 which is based on the new version with trees. I would like to see if this map is playable in 1v1.

Statistics: Posted by Iszh — 24 Jan 2016, 11:48


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2016-01-23T18:53:40+02:00 2016-01-23T18:53:40+02:00 /viewtopic.php?t=11466&p=118208#p118208 <![CDATA[Re: Idea for a Map]]>
Anchor.jpg

Already a first 1400+ game was done and gameplay is really nice i advice to test it no bugs detected.

Statistics: Posted by Iszh — 23 Jan 2016, 18:53


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2016-01-23T12:08:25+02:00 2016-01-23T12:08:25+02:00 /viewtopic.php?t=11466&p=118195#p118195 <![CDATA[Re: Idea for a Map]]> Statistics: Posted by PsychoBoB — 23 Jan 2016, 12:08


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2016-01-22T23:08:41+02:00 2016-01-22T23:08:41+02:00 /viewtopic.php?t=11466&p=118182#p118182 <![CDATA[Re: Idea for a Map]]> Statistics: Posted by mirroredwang — 22 Jan 2016, 23:08


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2016-01-21T16:05:04+02:00 2016-01-21T16:05:04+02:00 /viewtopic.php?t=11466&p=118103#p118103 <![CDATA[Re: Idea for a Map]]> here my suggestion for the already existing version.

zzz - Kopie (2).jpg

Statistics: Posted by Iszh — 21 Jan 2016, 16:05


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2016-01-14T16:36:46+02:00 2016-01-14T16:36:46+02:00 /viewtopic.php?t=11466&p=117744#p117744 <![CDATA[Re: Idea for a Map]]>
My other thought is the use of ice on a snow map, would it make sense to add any on some of the water, maybe adding a hard stop for people trying to reach the isolated island with hover or even just 'dips' in the terrain

Either way, it looks like this could be a good map if worked on

Statistics: Posted by biass — 14 Jan 2016, 16:36


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