Forged Alliance Forever Forged Alliance Forever Forums 2015-12-06T20:34:47+02:00 /feed.php?f=53&t=11231 2015-12-06T20:34:47+02:00 2015-12-06T20:34:47+02:00 /viewtopic.php?t=11231&p=115260#p115260 <![CDATA[Re: Map Editor Not Respecting Playable Area?]]>
Thanks Speed :)

Statistics: Posted by KD7BCH — 06 Dec 2015, 20:34


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2015-12-06T20:09:33+02:00 2015-12-06T20:09:33+02:00 /viewtopic.php?t=11231&p=115259#p115259 <![CDATA[Re: Map Editor Not Respecting Playable Area?]]>
Code:
local ScenarioFramework = import('/lua/ScenarioFramework.lua')

Statistics: Posted by speed2 — 06 Dec 2015, 20:09


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2015-12-06T19:32:56+02:00 2015-12-06T19:32:56+02:00 /viewtopic.php?t=11231&p=115258#p115258 <![CDATA[Re: Map Editor Not Respecting Playable Area?]]>
Map is Duel Gap,

It is in vault, version 6, I am WIP on it, and have it setup to be about 20x12, but the whole 20x20 map loads so no idea why. Checked scripts and checked editor, map area is set, scripts both true and false tried so not sure what issue is.

Thanks again.

Statistics: Posted by KD7BCH — 06 Dec 2015, 19:32


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2015-12-06T18:55:25+02:00 2015-12-06T18:55:25+02:00 /viewtopic.php?t=11231&p=115255#p115255 <![CDATA[Re: Map Editor Not Respecting Playable Area?]]> Statistics: Posted by speed2 — 06 Dec 2015, 18:55


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2015-12-06T18:43:18+02:00 2015-12-06T18:43:18+02:00 /viewtopic.php?t=11231&p=115254#p115254 <![CDATA[Map Editor Not Respecting Playable Area?]]>

local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')

function OnPopulate()
ScenarioUtils.InitializeArmies()
ScenarioFramework.SetPlayableArea('AREA_1' , true)
end

function OnStart(self)
end


I have tried both true and false. The area where area_1 is, has been outlined and is shown on the editor but when the map loads it does not respect this boundary and it loads 20x20. Any ideas as to what the deal is?

Statistics: Posted by KD7BCH — 06 Dec 2015, 18:43


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