Forged Alliance Forever Forged Alliance Forever Forums 2015-08-07T15:13:18+02:00 /feed.php?f=53&t=10427 2015-08-07T15:13:18+02:00 2015-08-07T15:13:18+02:00 /viewtopic.php?t=10427&p=106929#p106929 <![CDATA[Re: Creating map. Any sizes.]]>
speed2 wrote:
To Primus Alfa, Ithilis wanted map to expand after 10 minutes or when 90% of mexes are built.(credits to Washy for doing it and me for making him do that :twisted: )
https://mega.nz/#!El4kUCgQ!Doz9RYl1vFRl ... deB4cUl7-w

You will have to change version to 3 when updating map into vault, but first talk to Ithilis, do some playtests and set the right value. That can be changed in script.lua file. Its commented, you can't miss it.

Thanks Speed2, I slightly edited and uploaded to storage. Will need to play and check things out. I did not change area_2 10 min. I think Ithilis it will approve.

Statistics: Posted by Super — 07 Aug 2015, 15:13


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2015-08-07T11:52:58+02:00 2015-08-07T11:52:58+02:00 /viewtopic.php?t=10427&p=106918#p106918 <![CDATA[Re: Creating map. Any sizes.]]> )
https://mega.nz/#!El4kUCgQ!Doz9RYl1vFRl ... deB4cUl7-w

You will have to change version to 3 when updating map into vault, but first talk to Ithilis, do some playtests and set the right value. That can be changed in script.lua file. Its commented, you can't miss it.

Statistics: Posted by speed2 — 07 Aug 2015, 11:52


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2015-08-07T03:08:58+02:00 2015-08-07T03:08:58+02:00 /viewtopic.php?t=10427&p=106898#p106898 <![CDATA[Re: Creating map. Any sizes.]]> Statistics: Posted by Super — 07 Aug 2015, 03:08


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2015-08-03T23:17:39+02:00 2015-08-03T23:17:39+02:00 /viewtopic.php?t=10427&p=106546#p106546 <![CDATA[Re: Creating map. Any sizes.]]> Otherwise,My map is very difrent, with very diferent aproach. The map center of the Tempest the Waves is planned to be a sub mexe farm. COMPLETELY diferent of BO.

:D

Statistics: Posted by vongratz — 03 Aug 2015, 23:17


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2015-08-03T23:49:57+02:00 2015-08-03T17:04:02+02:00 /viewtopic.php?t=10427&p=106505#p106505 <![CDATA[Re: Creating map. Any sizes.]]> Statistics: Posted by Super — 03 Aug 2015, 17:04


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2015-08-03T15:39:10+02:00 2015-08-03T15:39:10+02:00 /viewtopic.php?t=10427&p=106489#p106489 <![CDATA[Re: Creating map. Any sizes.]]>
vongratz, I don't really understand how will be the actions in the game. Betrayal Ocean play :)

Statistics: Posted by Super — 03 Aug 2015, 15:39


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2015-07-29T18:08:31+02:00 2015-07-29T18:08:31+02:00 /viewtopic.php?t=10427&p=106081#p106081 <![CDATA[Re: Creating map. Any sizes.]]>

Statistics: Posted by vongratz — 29 Jul 2015, 18:08


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2015-07-29T16:00:15+02:00 2015-07-29T16:00:15+02:00 /viewtopic.php?t=10427&p=106062#p106062 <![CDATA[Re: Creating map. Any sizes.]]> Statistics: Posted by Lionhardt — 29 Jul 2015, 16:00


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2015-07-29T14:12:00+02:00 2015-07-29T14:12:00+02:00 /viewtopic.php?t=10427&p=106047#p106047 <![CDATA[Re: Creating map. Any sizes.]]>
How i was imagine it:
1. (the mid is open, the pentagon in midle is sign for civilian structure)
2. size is 20x20 but i was imagine it as start with 10x10 (the first squere) and after 90% posible mex will be build the map will rise to 20x20, Or after some time 10 min probably will grow up. but it need also some coding, and its not neccesery
3. number is and position is in concept
4. Sitis major textures
5. my concept name is "Primus alfa" but take name as you want if found something better

- The line in midle of first 10x10 are something as in hilli plato, its not so strict.
- On oposite corner the most of is down and the mex position are top



And it will be amazing when someone will make it :)

Statistics: Posted by Ithilis_Quo — 29 Jul 2015, 14:12


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2015-07-29T13:10:36+02:00 2015-07-29T13:10:36+02:00 /viewtopic.php?t=10427&p=106043#p106043 <![CDATA[Re: Creating map. Any sizes.]]> I have no ideas for new maps. I would like you to give me ideas, so as to continue to do maps.
The more complex the map, the more interesting to me to do it

Statistics: Posted by Super — 29 Jul 2015, 13:10


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2015-07-28T21:41:14+02:00 2015-07-28T21:41:14+02:00 /viewtopic.php?t=10427&p=105953#p105953 <![CDATA[Re: Creating map. Any sizes.]]> Statistics: Posted by Lionhardt — 28 Jul 2015, 21:41


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2015-07-28T20:56:59+02:00 2015-07-28T20:56:59+02:00 /viewtopic.php?t=10427&p=105932#p105932 <![CDATA[Re: Creating map. Any sizes.]]> I prefer quality over quantity.

If you want to imrpove your maps and you are open for suggestion, tips to make them look better. Let us know.

Statistics: Posted by speed2 — 28 Jul 2015, 20:56


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2015-07-28T20:48:27+02:00 2015-07-28T20:48:27+02:00 /viewtopic.php?t=10427&p=105929#p105929 <![CDATA[Re: Creating map. Any sizes.]]> Statistics: Posted by Lionhardt — 28 Jul 2015, 20:48


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2015-07-27T19:55:24+02:00 2015-07-27T19:55:24+02:00 /viewtopic.php?t=10427&p=105751#p105751 <![CDATA[Re: Creating map. Any sizes.]]> Statistics: Posted by speed2 — 27 Jul 2015, 19:55


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2015-07-27T19:00:35+02:00 2015-07-27T19:00:35+02:00 /viewtopic.php?t=10427&p=105747#p105747 <![CDATA[Re: Creating map. Any sizes.]]>
Is about a 40 x 40 , named Tempest in the waves. I made a decade ago to test my BattleFleet mod, after ported to RTS Spring, and today developing, very slowly, my aero-naval mod in Supcomm FA/FAF.
Thanks in advance. :mrgreen:

Statistics: Posted by vongratz — 27 Jul 2015, 19:00


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