Forged Alliance Forever Forged Alliance Forever Forums 2015-07-24T15:48:22+02:00 /feed.php?f=53&t=10399 2015-07-24T15:48:22+02:00 2015-07-24T15:48:22+02:00 /viewtopic.php?t=10399&p=105475#p105475 <![CDATA[Re: gamedata/env ?]]>

Statistics: Posted by speed2 — 24 Jul 2015, 15:48


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2015-07-24T15:45:55+02:00 2015-07-24T15:45:55+02:00 /viewtopic.php?t=10399&p=105474#p105474 <![CDATA[Re: gamedata/env ?]]> Statistics: Posted by Lionhardt — 24 Jul 2015, 15:45


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2015-07-24T15:40:16+02:00 2015-07-24T15:40:16+02:00 /viewtopic.php?t=10399&p=105473#p105473 <![CDATA[Re: gamedata/env ?]]>
First one is to paste that dds file into your map folder. Then set path to it. This way you will have one extra file with your map and you will have to set it everytime you change version of the map.

Second option is to click in top left corner File - Export - Water. Save the file somewhere. This will save watter settings in lua file that can be edited by any text editor. Open is and change the path as you want, save it. Then import is in editor. This way should not require update everytime you change version of map since it doesnt look into map folder for dds file.

Statistics: Posted by speed2 — 24 Jul 2015, 15:40


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2015-07-24T15:33:48+02:00 2015-07-24T15:33:48+02:00 /viewtopic.php?t=10399&p=105472#p105472 <![CDATA[Re: gamedata/env ?]]>
water_drysand.PNG


Edit: wait. I guess I am just stupid.

Statistics: Posted by Lionhardt — 24 Jul 2015, 15:33


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2015-07-24T15:27:17+02:00 2015-07-24T15:27:17+02:00 /viewtopic.php?t=10399&p=105470#p105470 <![CDATA[Re: gamedata/env ?]]>
I have it

and if I open env.scd (with winrar or so) its excatly the path you wrote
/env/tropical/layers/drysand001_normals.dds

Statistics: Posted by speed2 — 24 Jul 2015, 15:27


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2015-07-24T15:17:04+02:00 2015-07-24T15:17:04+02:00 /viewtopic.php?t=10399&p=105468#p105468 <![CDATA[Re: gamedata/env ?]]>

And my Vanilla also still works... ?

Statistics: Posted by Lionhardt — 24 Jul 2015, 15:17


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2015-07-24T14:59:59+02:00 2015-07-24T14:59:59+02:00 /viewtopic.php?t=10399&p=105466#p105466 <![CDATA[Re: gamedata/env ?]]> also this is the reason I test maps in FA, since to make editor fully operational I broke vanilla :D But its worth it.

Statistics: Posted by speed2 — 24 Jul 2015, 14:59


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2015-07-24T14:58:37+02:00 2015-07-24T14:58:37+02:00 /viewtopic.php?t=10399&p=105464#p105464 <![CDATA[Re: gamedata/env ?]]> Statistics: Posted by Lionhardt — 24 Jul 2015, 14:58


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2015-07-24T14:39:58+02:00 2015-07-24T14:39:58+02:00 /viewtopic.php?t=10399&p=105462#p105462 <![CDATA[Re: gamedata/env ?]]> I wrote guide and put togethr files that you need to have all the things in editor.
http://wiki.faforever.com/index.php?tit ... ting_Tools
Last part is copy pasting some files from FA gamedata to SC
Read it careefully and make a backup of those files first, since this will break original Supcom

Statistics: Posted by speed2 — 24 Jul 2015, 14:39


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2015-07-24T14:15:48+02:00 2015-07-24T14:15:48+02:00 /viewtopic.php?t=10399&p=105460#p105460 <![CDATA[gamedata/env ?]]>
But I don't have any env folder in my gamedata folder. Only an Environment folder, but the drysand001_normals.dds is not in there. Whats up with that? The texture is loaded apparently. But I can't find it anywhere.

Statistics: Posted by Lionhardt — 24 Jul 2015, 14:15


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