Forged Alliance Forever Forged Alliance Forever Forums 2015-07-19T00:11:22+02:00 /feed.php?f=53&t=10332 2015-07-19T00:11:22+02:00 2015-07-19T00:11:22+02:00 /viewtopic.php?t=10332&p=104771#p104771 <![CDATA[Re: Water Flatness Mask]]>

Statistics: Posted by Lionhardt — 19 Jul 2015, 00:11


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2015-07-18T09:41:02+02:00 2015-07-18T09:41:02+02:00 /viewtopic.php?t=10332&p=104709#p104709 <![CDATA[Re: Water Flatness Mask]]> This was a comment under post with custom elevation brushes. maybe it will give you a clue and with trial and error, you'll get there.

Just a question though, I've been attempting to edit the pre-existing brushes, so far I've retrieved them and renamed them to a .RAW format. Then I open up the file and I can't get it to work on 8-Bit colour (I read 8_bits from your other post) anyway no matter what I've tried I can't get it to open the file correctly (I can get what appears to be the correct image using 16-Bit, IBM-PC though... But then if I modify it and save it then import it it is nothing like what it should be)
I'm not the best graphical guy, programmings more my area but any tips on how to do it correctly?

Statistics: Posted by speed2 — 18 Jul 2015, 09:41


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2015-07-18T09:28:46+02:00 2015-07-18T09:28:46+02:00 /viewtopic.php?t=10332&p=104708#p104708 <![CDATA[Re: Water Flatness Mask]]> Statistics: Posted by Lionhardt — 18 Jul 2015, 09:28


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2015-07-18T09:27:41+02:00 2015-07-18T09:27:41+02:00 /viewtopic.php?t=10332&p=104707#p104707 <![CDATA[Re: Water Flatness Mask]]> Statistics: Posted by speed2 — 18 Jul 2015, 09:27


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2015-07-18T09:23:49+02:00 2015-07-18T09:23:49+02:00 /viewtopic.php?t=10332&p=104706#p104706 <![CDATA[Water Flatness Mask]]> Statistics: Posted by Lionhardt — 18 Jul 2015, 09:23


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