Make it T1, and not buildable by unupgraded com, just like hydrocarbon powerplant
Energy drain: -100
Mass income: +1
Build Cost: 18 mass, 10000 energy, and 100 build time
Statistics: Posted by A_vehicle — 24 Mar 2013, 23:03
Statistics: Posted by Rienzilla — 24 Mar 2013, 14:00
Statistics: Posted by pip — 23 Mar 2013, 09:41
Pathogenic wrote:The role of the mass fabricator should be a way to get a nominal amount of mass income after all available mass extractors have been upgraded to T3, and surrounded by mass storage. It should take quite a bit longer to pay for itself than mass extractors, but if an enemy can turtle long enough or be ignored long enough, they can make a significant difference over time.
Statistics: Posted by Pathogenic — 23 Mar 2013, 04:59
Statistics: Posted by A_vehicle — 23 Mar 2013, 04:26
Pathogenic wrote:
The role of the mass fabricator should be a way to get a nominal amount of mass income after all available mass extractors have been upgraded to T3, and surrounded by mass storage. It should take quite a bit longer to pay for itself than mass extractors, but if an enemy can turtle long enough or be ignored long enough, they can make a significant difference over time.
Statistics: Posted by The Mak — 22 Mar 2013, 20:23
Problem 1 - massfabs are pretty well useless.
Problem 2 - if massfabs become more efficient (mass produced per energy and mass cost) they will be spammed.
Idea - Is there anything we can think of that might get around both?
Statistics: Posted by Firestarter — 21 Mar 2013, 20:28
Statistics: Posted by Eukanuba — 21 Mar 2013, 16:17
This is the effect that mass fabricators will have if they become useful again
Statistics: Posted by A_vehicle — 20 Mar 2013, 23:27
Statistics: Posted by Supreme321 — 20 Mar 2013, 05:56
Statistics: Posted by A_vehicle — 20 Mar 2013, 03:28