jabwd wrote:
I have been running some 'tests' ( Cheating on, 150 ASFs, fly by's with 10 SAM turrets and several different types of 'clouds' of ASFs ) and find the new SAM turrets to be overpowered.
In the current state you will take out about 3-4 fighters in 1 fly by, while with the new balance testing mod 50 will die ( or more, depending on the group density ). This makes the sam turrets a ridiculous tool for turteling. I however do agree that currently SAM turrets are not strong enough to punish flying over someone's protected base. Wouldn't another idea by some kind of constant fire mode from SAM turrets which would allow them to kill ASFs in a fast manner but not punish too much with splash.
So you think spamming 150 units of the same kind is smarter than turtling? ASF = air supremacy, it should not be air impunity, especially over your opponent's base. When did you see a land army with 150 t3 Bots? And did you see what happen when you build 150 t2 gunships and fly them over 10 flaks? IF ASF are spread out, and less numerous, casualties are much more reasonable and close to what they were before.
The new change is specifically done to prevent players to spam ASF too much : you just checked it works as intended. SAMs are better against swarms now, but they are weaker than before against single targets, because they are more vulnerable to land attacks, naval attacks and gunship attacks and also air experimental attacks (they still do same DPS against air experimentals, but have much less hp). Yes, you need to think about air strategies now, it's not just : SPAM more ASF and t3 bombers = I win combo. Drops of units before the SAM range, t3 gunships, air experimentals are more viable now.
@Icken. ASF wrecks value is now around 142 mass (instead of 360). So it's a lot better than before, it's not that risky to lose 20 ASF over the enemy base (you have to be smart and not give him 150 ASF wrecks). As for Aeon navy, you should have suggested something one month ago, and tested it in the last 3 weeks.
@Wakke : if you believe that t1 units, t2 units or t3 units are a bigger threat to experimental units than other experimental units in firing range, it means you don't reach much the t4 stage of the game. When you retreat your fatboy because a Monkeylord is coming, and the Fatboy shoots engineers reclaiming wrecks instead, or mantis, rather than the Monkeylord, it's a pity.Statistics: Posted by pip — 24 Mar 2013, 08:37
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