BRNKoINSANITY wrote:
I see 2 flaws with the arguments here....
1. Why are you sending a monkey in without escort in med-late game? Send it with a group of bricks... even 5-6 bricks with a monkey will easily kill a GC. When entering a firebase, people naturally target the biggest unit, eg. the monkey, while the 5 bricks wreck everything and the monkey soaks up most of the damage. If you are worried about the stealth aspect use mermaids or mobile stealth to cover the bricks and whatever else you send. Alternatively, ask a UEF or Sera player for an engy and build some shields.
2. If you are worried about the monkey being weaker than it's equivalent mass in t3, ALL exp are weaker than equivalent t3. Just for kicks, after reading all this the other day, I played a thermo. As you know, everyone spams only t4 and there is just a huge clash in the middle. I built no t4, only set up a massive brick spam with hives and 2 factories. Guess what happened! EVERYTHING died. Ythothas, Megaliths, Fatboys, PD, everything.
The problem with the t3 spam is that it took 40+ fully upgraded hives to bottom out my eco. The t3 took far longer to build and it took way too long to set up the spam. If my team had not covered me I would have died to the first 2-3 t4.
The monkeylord is not any weaker relative to t3 than the other t4 bots are, and neither is it inferior to the t4 themselves. It is just simply not made to be used for a full frontal throw away attack.
Do you have a replay of this thermo? Not to challenge you of course, I just really wanna see the game ahaha.
Although, what someone mentioned about bricks being more easily countered by GC is true, thanks to the tractor claws as mentioned. They are a free one-hit kill to anything, killing a brick as easily as it would kill a T1 scout. A few loyalists mixed in with the bricks might make it more effective of course.Statistics: Posted by CocoaMoko — 26 Feb 2013, 02:22
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