Forged Alliance Forever Forged Alliance Forever Forums 2013-03-17T22:51:38+02:00 /feed.php?f=52&t=3082 2013-03-17T22:51:38+02:00 2013-03-17T22:51:38+02:00 /viewtopic.php?t=3082&p=34360#p34360 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
ColonelSheppard wrote:
Skilzat99X wrote:However, torp launchers are not PD, and comparing them to PD isn't completely valid. Because then we would have to apply similar logic to AA. You can kill t3 pd with outranging land, sure. But there is no "outranging" air attack against AA.

you can outrange a ground PD covered AA by land/navy, but you cant outrange a sam/cruiser covered HARMS with air

S-H-E-P-P-A-R-D :|

Battleships kill SAMS/cruisers :)

Although it would be nice to have a long range mobile torpedo unit. Ahh, dare to dreammmm

Statistics: Posted by CocoaMoko — 17 Mar 2013, 22:51


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2013-03-17T18:45:55+02:00 2013-03-17T18:45:55+02:00 /viewtopic.php?t=3082&p=34336#p34336 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
Skilzat99X wrote:
However, torp launchers are not PD, and comparing them to PD isn't completely valid. Because then we would have to apply similar logic to AA. You can kill t3 pd with outranging land, sure. But there is no "outranging" air attack against AA.

you can outrange a ground PD covered AA by land/navy, but you cant outrange a sam/cruiser covered HARMS with air

S-H-E-P-P-A-R-D :|

Statistics: Posted by ColonelSheppard — 17 Mar 2013, 18:45


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2013-03-17T18:25:07+02:00 2013-03-17T18:25:07+02:00 /viewtopic.php?t=3082&p=34333#p34333 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]> Statistics: Posted by Plasma_Wolf — 17 Mar 2013, 18:25


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2013-03-17T18:04:10+02:00 2013-03-17T18:04:10+02:00 /viewtopic.php?t=3082&p=34329#p34329 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
I still stand by my suggestion, of not hitt-able by surface fire and less health.

However, Shepherds and pips suggestion would be good, as long as the HARMS outranges all destroyers, so that it's counter then becomes cruisers and BS, or Torrents. But, as has been brought out, that's less of a cybran thing and more of a UEF style thing. Meh, but still, have it targettable and on the surface is the only other option, though definitely not as preferable as having it fulfill it's intended role.

However, torp launchers are not PD, and comparing them to PD isn't completely valid. Because then we would have to apply similar logic to AA. You can kill t3 pd with outranging land, sure. But there is no "outranging" air attack against AA.

Statistics: Posted by CocoaMoko — 17 Mar 2013, 18:04


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2013-03-17T16:41:19+02:00 2013-03-17T16:41:19+02:00 /viewtopic.php?t=3082&p=34325#p34325 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
ColonelSheppard wrote:
every PD in this game is countered by range, due there are no long-range torpedo weapons it would be completely flawed logice to make them imune to surface weapons, because you would have to nerf them that they are countered by subs them and that would be bullshit as they are the counter to subs themself, so you should just put them to the surface so everybody can see that you can destroy them with cruisers or battleships

this

Statistics: Posted by Veta — 17 Mar 2013, 16:41


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2013-03-17T15:56:57+02:00 2013-03-17T15:56:57+02:00 /viewtopic.php?t=3082&p=34322#p34322 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]> Statistics: Posted by ColonelSheppard — 17 Mar 2013, 15:56


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2013-03-17T15:45:00+02:00 2013-03-17T15:45:00+02:00 /viewtopic.php?t=3082&p=34320#p34320 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
pip wrote:
Imo, HARMS should be targettable by surface weapons but have more HP (not less), around 13500 (that's twice a Destroyer HP, it's fair enough for 3000 mass and the inability to move). It'll be much more vulnerable, because stealth won't work (it's a structure, once seen, it's on radar)and any naval unit would be able to damage it without having to use the ground attack trick.

Thus you can counter HARMS more easily with battleships and Cruisers (even some destroyers) but it will take time to kill them and meanwhile they can protect underwater space (repel t3 sub spam for instance). If you give less HP AND make it targettable by surface weapons, it'll be a total waste of mass.

Also, the Cybran player will need Battleships of his own to counter the enemy fleet and can't just make pd creep underwater in impunity, so it's a good way to add diversity to late gazme sea battles.


Yarg, nothing personal here but that particular suggestion sounds horrible. It's a torpedo 'ambusher' and Cybrans are not UEF. A little faction diversity is nice. I'd much prefer eliminating the groundfire tactic and reducing (even by a lot) their HP as it preserves their rather interesting role.

Besides, cybran battleships are already very good and well worth building due to their multirole and versatile nature. Must their only be one counter to any one situation?

Statistics: Posted by Firestarter — 17 Mar 2013, 15:45


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2013-03-17T14:53:29+02:00 2013-03-17T14:53:29+02:00 /viewtopic.php?t=3082&p=34317#p34317 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]> Statistics: Posted by noms — 17 Mar 2013, 14:53


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2013-03-17T12:46:30+02:00 2013-03-17T12:46:30+02:00 /viewtopic.php?t=3082&p=34304#p34304 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
Thus you can counter HARMS more easily with battleships and Cruisers (even some destroyers) but it will take time to kill them and meanwhile they can protect underwater space (repel t3 sub spam for instance). If you give less HP AND make it targettable by surface weapons, it'll be a total waste of mass.

Also, the Cybran player will need Battleships of his own to counter the enemy fleet and can't just make pd creep underwater in impunity, so it's a good way to add diversity to late gazme sea battles.

Statistics: Posted by pip — 17 Mar 2013, 12:46


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2013-03-05T14:10:23+02:00 2013-03-05T14:10:23+02:00 /viewtopic.php?t=3082&p=32975#p32975 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
Wakke wrote:
I agree that the steps to tackle this in a clean way are:

1) remove buggy/unintended behaviour (ground fire able to hit HARMS)
2) reassess balance
3) tweak stats as necessary



100% seconded - this is absolutely the right way to do it. I imagine that after the fix is implemented an HP nerf might be needed since then only torps could hurt them. Counters - spy planes (omni) + torpbombers, or failing that destroyer rush?

Statistics: Posted by Firestarter — 05 Mar 2013, 14:10


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2013-03-04T18:50:38+02:00 2013-03-04T18:50:38+02:00 /viewtopic.php?t=3082&p=32875#p32875 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
As was suggested, underwater subs should take damage proportional to how far they are from the surface, with ones a certain depth (proposed HARMS depth, and seabed, etc) taking no damage of course.

Statistics: Posted by CocoaMoko — 04 Mar 2013, 18:50


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2013-03-03T17:58:14+02:00 2013-03-03T17:58:14+02:00 /viewtopic.php?t=3082&p=32731#p32731 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]> Statistics: Posted by MushrooMars — 03 Mar 2013, 17:58


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2013-03-03T16:01:33+02:00 2013-03-03T16:01:33+02:00 /viewtopic.php?t=3082&p=32721#p32721 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]> Statistics: Posted by Wakke — 03 Mar 2013, 16:01


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2013-03-01T22:11:27+02:00 2013-03-01T22:11:27+02:00 /viewtopic.php?t=3082&p=32577#p32577 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
ColonelSheppard wrote:
you are talking about buffing them why everybody else wants to nerf them, did you notice that?

I'm talking about having them suit their role.

See, if we're going to have them maintain the role they have, then the proposed HP cut is the simplest nerf.

If we're goign to have them fulfill the actual role they should, only being hit by torps, then they should be modified to be A) targetable while being built, B) afterwards only be hit by torps (or like nukes etc), and C) have drastically lower HP.
As I brought out, since torps are so weak and they should be the only direct counter to HARMS, then it should have honestly only as much or less health than a surface T2 torp. Maybe like 5500.

Roles roles roles gentlemen!

Statistics: Posted by CocoaMoko — 01 Mar 2013, 22:11


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2013-02-28T10:14:24+02:00 2013-02-28T10:14:24+02:00 /viewtopic.php?t=3082&p=32406#p32406 <![CDATA[Re: Soulreaper veterancy nerf & HARMS hp nerf.]]>
HARMS

- should be targetable by surface fire while/after it is built without using ground fire
- should have fewer HP eg. 9000 (from 11000)

- should not be submerged and invulnerable to surface fire as it would far too hard to counter (UNLESS its health is reduced drastically)

Statistics: Posted by noms — 28 Feb 2013, 10:14


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