ColonelSheppard wrote:
a guy called cpt white wanted to show me the OP-ness of fobos on water
100 Fobos are 19 UEF frigates
i used 10 and lost not one
i dont think there is a big deal to do it with 5
Its not really the point. Any unit is counterable if you have sufficient numbers of the right type of unit in the right place to fend it off with.
The point is how much a player is punnished if a group of t1 artillery manages to breach the outter perimeter of his base. If 7-8 tanks make it into your base on an attack move you will be unlucky to loose a single building. But take in the same amount of arty (for the same price) and they can carve up their opponants base very nicely indeed dishing out enough dmg to potentially swing the battle on a smaller map. Hence why you see peeps on say a roanokes, or other such naval map, building three phim land factories on a near by island, setting zthuee to repeat and just placing the rally point in their opponants base. (Exaggerating slightly but you get the idea).
You may say its a question of role fulfilment and arty is ment to go after the structures. My argument was just is it right they can do it on the move like that.
But the problem will be the huge change to the t1 dynamic. So realistically somthing like this will never make it in. I think the best that people like me, who see a problem, could hope to argue for is a dmg nerf. Was chatting with washy about this and he mentioned the figure of 70% of the current value.Statistics: Posted by Gyle — 27 Feb 2013, 01:48
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