Statistics: Posted by Mycen — 19 Mar 2013, 05:53
Statistics: Posted by JaguarX57 — 14 Mar 2013, 00:40
A_vehicle wrote:I'm confused. If the primary role of aircraft carriers is to shoot down high-tier aircraft, then why are they called aircraft carriers? Why do they have an air staging symbol as their icon? Surely their primary role should be to provide support for a naval fleet's air fleet, not go around hunting Soul Rippers?
Statistics: Posted by FunkOff — 13 Mar 2013, 21:51
Wakke wrote:
I think carriers should be effective not by their combat abilities, but by their airstaging capabilities.
Statistics: Posted by Wakke — 13 Mar 2013, 20:13
As for factories making units heavier, that is completely arbitrary. The Czar and the Megalith can build more stuff and are faster. I am not saying supcom has to be like real life (if I was I would push for buffed crusiers and nerfed destroyers), I just want the amazing unit models in supcom to be useable in more game situations.
FunkOff wrote:
Carriers should be in a good place now, as fleet support against T3 and T4 aircraft... less effective than cruisers against TML and T1/T2 aircraft, but more effective against T3 and T4 aircraft, and being able to build planes in a pinch is good too.
Statistics: Posted by Mycen — 13 Mar 2013, 18:28
Statistics: Posted by A_vehicle — 12 Mar 2013, 03:44
Statistics: Posted by Mycen — 11 Mar 2013, 17:20
Statistics: Posted by FunkOff — 11 Mar 2013, 02:52
PrefersPrimaryWeaponTarget
Statistics: Posted by A_vehicle — 11 Mar 2013, 01:00
pip wrote:The Atlantis has 1120 AA DPS at 100 range. It's very easy to kill lots of planes from far away and get veternacy for the Atlantis (much easier and faster to get veterancy from killing aircrafts than subs). It's a pretty good unit considering its price.
Statistics: Posted by pip — 10 Mar 2013, 17:47
Statistics: Posted by Pathogenic — 10 Mar 2013, 17:39
Statistics: Posted by IceDreamer — 10 Mar 2013, 14:10