Forged Alliance Forever Forged Alliance Forever Forums 2013-02-26T16:31:36+02:00 /feed.php?f=52&t=3068 2013-02-26T16:31:36+02:00 2013-02-26T16:31:36+02:00 /viewtopic.php?t=3068&p=32139#p32139 <![CDATA[Re: Full air switch for fighter/bomber]]> Statistics: Posted by Zsombi — 26 Feb 2013, 16:31


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2013-02-20T11:53:05+02:00 2013-02-20T11:53:05+02:00 /viewtopic.php?t=3068&p=31475#p31475 <![CDATA[Re: Full air switch for fighter/bomber]]> What is balanced should not be changed.

Statistics: Posted by Lu_Xun_17 — 20 Feb 2013, 11:53


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2013-02-20T11:35:43+02:00 2013-02-20T11:35:43+02:00 /viewtopic.php?t=3068&p=31474#p31474 <![CDATA[Re: Full air switch for fighter/bomber]]>
rxnnxs wrote:
The button should be a switch saying: "Prefer Ground/Air units"
And it should also effect the units from the other races as well.
Maybe we can have this then too for T1 AA from cybran as well as for the Cybran T2 Cruiser?! :-)
Because thats the micro you dont like. But kind of different i have to say. Its a Cybran problem in general :geek:

The trouble is for your bombers that you can not click and hit the enemy planes as fast as they vanish under your mouse cursor I guess....


I like this very much. Cruiser may become a little too strong and will need adjusting eventually.

Statistics: Posted by Zock — 20 Feb 2013, 11:35


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2013-02-19T18:06:32+02:00 2013-02-19T18:06:32+02:00 /viewtopic.php?t=3068&p=31386#p31386 <![CDATA[Re: Full air switch for fighter/bomber]]> And it should also effect the units from the other races as well.
Maybe we can have this then too for T1 AA from cybran as well as for the Cybran T2 Cruiser?! :-)
Because thats the micro you dont like. But kind of different i have to say. Its a Cybran problem in general :geek:

The trouble is for your bombers that you can not click and hit the enemy planes as fast as they vanish under your mouse cursor I guess....

Statistics: Posted by rxnnxs — 19 Feb 2013, 18:06


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2013-02-18T12:35:53+02:00 2013-02-18T12:35:53+02:00 /viewtopic.php?t=3068&p=31153#p31153 <![CDATA[Re: Full air switch for fighter/bomber]]>
Even me not sure what i wanted to say, but anyway that change adds more micro wich is VERY bad imo
so many ppl aleady dying cause they can't micro their air against enemy bombers gunships

also priorities are nice as they are cause sera/uef have good antiair dps and they behave like ints when they are idle or on move/attack+move order (not sure about corsair, but it shoots air units by himself too), but if there is a possibility to make them like cybran corsair that will be nice

Statistics: Posted by ZLO_RD — 18 Feb 2013, 12:35


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2013-02-18T11:28:11+02:00 2013-02-18T11:28:11+02:00 /viewtopic.php?t=3068&p=31145#p31145 <![CDATA[Re: Full air switch for fighter/bomber]]>
The Main Point of supcom is the macro gameplay, dont start with special buttons, moves, manual extra attack etc.

Statistics: Posted by Godfather — 18 Feb 2013, 11:28


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2013-02-18T11:05:20+02:00 2013-02-18T11:05:20+02:00 /viewtopic.php?t=3068&p=31143#p31143 <![CDATA[Re: Full air switch for fighter/bomber]]>
would it be better to change their attack priorities? i think if you want to attack ground targets you do it manually anyway and when some air fight is going to happen, well the priority of attacking air first would do the job too.

i think there is no need for the switch but for changing the attack priorities. i dont want to lose my bombers because i have forgotten to toggle the damed switch! :shock:

Statistics: Posted by Batmansrueckkehr — 18 Feb 2013, 11:05


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2013-02-17T21:21:06+02:00 2013-02-17T21:21:06+02:00 /viewtopic.php?t=3068&p=31033#p31033 <![CDATA[Re: Full air switch for fighter/bomber]]> Statistics: Posted by Taffy — 17 Feb 2013, 21:21


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2013-02-17T20:32:33+02:00 2013-02-17T20:32:33+02:00 /viewtopic.php?t=3068&p=31018#p31018 <![CDATA[Re: Full air switch for fighter/bomber]]> Statistics: Posted by brn4meplz — 17 Feb 2013, 20:32


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2013-02-16T02:31:13+02:00 2013-02-16T02:31:13+02:00 /viewtopic.php?t=3068&p=30611#p30611 <![CDATA[Re: Full air switch for fighter/bomber]]>

Statistics: Posted by _PG_ — 16 Feb 2013, 02:31


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2013-02-15T21:06:48+02:00 2013-02-15T21:06:48+02:00 /viewtopic.php?t=3068&p=30517#p30517 <![CDATA[Re: Full air switch for fighter/bomber]]> Statistics: Posted by HyperNova — 15 Feb 2013, 21:06


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2013-02-15T18:42:59+02:00 2013-02-15T18:42:59+02:00 /viewtopic.php?t=3068&p=30446#p30446 <![CDATA[Re: Full air switch for fighter/bomber]]> Statistics: Posted by Ze_PilOt — 15 Feb 2013, 18:42


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2013-02-15T18:38:08+02:00 2013-02-15T18:38:08+02:00 /viewtopic.php?t=3068&p=30439#p30439 <![CDATA[Re: Full air switch for fighter/bomber]]> +1

Statistics: Posted by ColonelSheppard — 15 Feb 2013, 18:38


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2013-02-15T18:12:52+02:00 2013-02-15T18:12:52+02:00 /viewtopic.php?t=3068&p=30411#p30411 <![CDATA[Full air switch for fighter/bomber]]>

A toggle, kind of like submarines dive or climb command button to make UEF T2 bombers a dedicated fighter. They do it automatically now but only when there are no ground targets. They are not as effective as aeon t2 fighters so dont think they will be OP but would be pretty cool if you had the option to fold their wings in and make them a dedicated fighter to assist in a air fight.

Statistics: Posted by Ze_PilOt — 15 Feb 2013, 18:12


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