Forged Alliance Forever Forged Alliance Forever Forums 2013-03-18T08:55:54+02:00 /feed.php?f=52&t=3067 2013-03-18T08:55:54+02:00 2013-03-18T08:55:54+02:00 /viewtopic.php?t=3067&p=34419#p34419 <![CDATA[Re: Buff the billy]]>
- as an enemy you just have to remember to build more than one TMD (as UEF maybe even 3) and as aeon you have to build your PD a bit mroe to the front, consering the costs of a TMD it shouldnt be a big deal
- Navy can easily protected with cruisers and with land, yeah with land you have to watch out, but you should remember that the 12k dmg blast radius of the billy is rather small so if you spread out your army the dmg should be aceptable
- There is not a that big deal if it is 250 or 500 as you wont have much T1 in your armies at that point but i think increasing it by 50, so that it can kill t1 tanks makes it feel a lot better, but again that doesnt make the point
- base atacking is still rather useless, as T3 shields are able to prevent any dmg from a billy, but i think this is also ok, if you have no shields/tmd --> your faul

Statistics: Posted by ColonelSheppard — 18 Mar 2013, 08:55


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2013-03-08T09:04:03+02:00 2013-03-08T09:04:03+02:00 /viewtopic.php?t=3067&p=33305#p33305 <![CDATA[Re: Buff the billy]]>
ColonelSheppard wrote:
after my first real billy attempt use i have to say: better increase the range by 20% too


256 range is plenty enough. Keep in mind this ability is much more versatile than regular Tac missiles, because it can be used to kill units (it's very hard to protect a moving army with TMD unless you play with the Nomads).
Even for attacking a base : it's easy to launch a few Tac Missiles and / or use a couple of t3 MML to make sure your Billy will go through and make a hole in the base.

The one thing I would suggest, on top of your changes, would be to increase the NukeOuterRingDamage to 500 (same as ACU deathnuke), because 250 is really like doing no damages at all.

Statistics: Posted by pip — 08 Mar 2013, 09:04


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2013-03-07T22:22:51+02:00 2013-03-07T22:22:51+02:00 /viewtopic.php?t=3067&p=33266#p33266 <![CDATA[Re: Buff the billy]]> Statistics: Posted by ColonelSheppard — 07 Mar 2013, 22:22


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2013-03-07T14:47:14+02:00 2013-03-07T14:47:14+02:00 /viewtopic.php?t=3067&p=33203#p33203 <![CDATA[Re: Buff the billy]]> Statistics: Posted by ColonelSheppard — 07 Mar 2013, 14:47


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2013-03-02T05:44:58+02:00 2013-03-02T05:44:58+02:00 /viewtopic.php?t=3067&p=32615#p32615 <![CDATA[Re: Buff the billy]]>
ColonelSheppard wrote:
1.)
Comparing Billy with restoration field is somehow flawed logic, sorry but this is like saying that mobile shields are worse than tanks cause they cant shoot
2.)
Aeon has a double early game upgrade and a buffed (maybe midgame) chronodamper soon, so get over it
both Aeon and seraphim have teleporting SACUs btw
3.)
The billy is mainly buffed by reducing the costs so it will actually be lower risk to use it and also it's defended very well by stationary shields, so you just cannot compare that

Conclusion: your post is unviable


Ah, thanks. I'm still learning this game, and I'm unfamiliar with Aeon and Sera strategy. Just please be less of a douche when pointing stuff like this out next time.

Statistics: Posted by GallantDragon — 02 Mar 2013, 05:44


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2013-03-02T00:09:29+02:00 2013-03-02T00:09:29+02:00 /viewtopic.php?t=3067&p=32594#p32594 <![CDATA[Re: Buff the billy]]> Statistics: Posted by heelix — 02 Mar 2013, 00:09


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2013-03-01T22:53:39+02:00 2013-03-01T22:53:39+02:00 /viewtopic.php?t=3067&p=32585#p32585 <![CDATA[Re: Buff the billy]]> Comparing Billy with restoration field is somehow flawed logic, sorry but this is like saying that mobile shields are worse than tanks cause they cant shoot
2.)
Aeon has a double early game upgrade and a buffed (maybe midgame) chronodamper soon, so get over it
both Aeon and seraphim have teleporting SACUs btw
3.)
The billy is mainly buffed by reducing the costs so it will actually be lower risk to use it and also it's defended very well by stationary shields, so you just cannot compare that

Conclusion: your post is unviable

Statistics: Posted by ColonelSheppard — 01 Mar 2013, 22:53


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2013-03-01T22:08:37+02:00 2013-03-01T22:08:37+02:00 /viewtopic.php?t=3067&p=32575#p32575 <![CDATA[Re: Buff the billy]]> Statistics: Posted by GallantDragon — 01 Mar 2013, 22:08


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2013-03-01T14:26:01+02:00 2013-03-01T14:26:01+02:00 /viewtopic.php?t=3067&p=32533#p32533 <![CDATA[Re: Buff the billy]]>
Upgrade
50% Reduced upgrade costs (new costs 5400 Mass 315.000 Energy)
11% Buildtime increase (new builtime 4000)

Missle
20% reduced mass costs (new costs = 3000)
30% reduced energy cots (new costs 316260)
70% increased buildtime (new buildtime 3060)
increased health by 2 (new health = 4)

Counters:
2 x TMD (either static, cruiser, carrier or nomads field engy)
3 x Loyalist
1 x stationary T3 shield

It comes from the inputs from the survey/forums and calculations if you can kill something to make the billy worth it, these values look heavy but they arent:
A titan for example is ~500 mass that means you would have to kill 6 titans to only pay off for the mass cost of the missle, and you know that the inner ring of the billy is rather small


Mobile shields or T2 shields ARE NOT able to defend a billy and the whole damage will pass

Statistics: Posted by ColonelSheppard — 01 Mar 2013, 14:26


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2013-02-27T22:26:19+02:00 2013-02-27T22:26:19+02:00 /viewtopic.php?t=3067&p=32367#p32367 <![CDATA[Re: Buff the billy]]> Statistics: Posted by Supreme321 — 27 Feb 2013, 22:26


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2013-02-27T21:41:00+02:00 2013-02-27T21:41:00+02:00 /viewtopic.php?t=3067&p=32362#p32362 <![CDATA[Re: Buff the billy]]>
Billy can take single TMDs, will detonate on impact with any shield in its trajectory, and seems to have a copped a serious RoF nerf. By comparison the ACU TML seems to be a much better investment.

Statistics: Posted by Anaryl — 27 Feb 2013, 21:41


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2013-02-26T20:33:32+02:00 2013-02-26T20:33:32+02:00 /viewtopic.php?t=3067&p=32190#p32190 <![CDATA[Re: Buff the billy]]>
Here is what I did for the billy


Billy - Tactical nuke

upgrade
Mass 8000 from 10800
Time 7200 from 3600

missile
Time 3600 from 1800
Energy 250000 from 451800

These changes mean the billy will not instastall your economy. At the moment with T3 suite it uses 22590 E/s for each missile. A completely stupid amount. 451800 E is needed for each missile overall. I reduced this to 250000 E and doubled its buildtime so it uses 6250 E/s. Much better but It should still need a T3 infrastructure to support it.

Statistics: Posted by noobymcnoobcake — 26 Feb 2013, 20:33


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2013-02-22T20:12:29+02:00 2013-02-22T20:12:29+02:00 /viewtopic.php?t=3067&p=31762#p31762 <![CDATA[Re: Buff the billy]]>
That's all it is. A digital slap.

Statistics: Posted by brn4meplz — 22 Feb 2013, 20:12


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2013-02-22T20:05:12+02:00 2013-02-22T20:05:12+02:00 /viewtopic.php?t=3067&p=31759#p31759 <![CDATA[Re: Buff the billy]]>
brn4meplz wrote:
You never see it in a 1v1.

oh, you saw it in a team game? :?

Statistics: Posted by ColonelSheppard — 22 Feb 2013, 20:05


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2013-02-22T19:54:26+02:00 2013-02-22T19:54:26+02:00 /viewtopic.php?t=3067&p=31755#p31755 <![CDATA[Re: Buff the billy]]>
Currently it's built in a fraction of a fraction of a fraction of team games. And more as an insult then a viable option.

You never see it in a 1v1.

It needs a hefty cost reduction. As much as I'd like to see a damage buff it's not very necessary. As it would over kill most viable targets anyway.

Statistics: Posted by brn4meplz — 22 Feb 2013, 19:54


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