Manfet wrote:
most galactic war games did not enter the t2 stage and even if they did, at t2 stage only the really stupid would get hurt by a jammer because one could recall on the normal way easily enough if you see that you will loose the game.
As I once already said, GW was fun because everybody could kill everybody in a cheatish dirty way and if you got scared you always could recall.
With autorecall the good players became imba because they could not be killed (they would not be able to get killed with the score system or the high credits system either and especially not with t2 or t3 structures).
There is no reason thave autorecall except that people got too many feelings for their avatar. Imho everybody should have the rights to buy every unit on the field too.
Autorecall kills of GW style gameplay.
I see no reason for autorecall, the most sensible way of putting in autorecall I think would be a new ladder for GW games, the higher rank the more cost the autorecall, give noobs a chance I guess
The problem I believe could be solved by creating alternate ACU Enhancement Systems. Equally powerful to the Autorecall and mutually exclusive. Which is to say, that if you want to stand a better chance of winning the game, or making a kill, then you need to live dangerously and drop the Autorecall.
Ideas were as follows:
- Auto Recall System (ARS). Allows autorecall when damaged, but, has a 2 second activation time and activates on low health (300 HP). Meaning that if the ACU takes damage over time it will recall. If it takes alpha strike damage it will still die.
- Advanced Auto Recall System (AARS). Allows autorecall just like the previous GW. It is impossible for your ACU to die. Very expensive. Available to higher tier ACU's only (above rank 3).
- Resource Allocation Enhancer (RAE) . Increase the base Resource System on the ACU to 2x normal. Which would allow more complex build orders and faster growth. It would also be a huge advantage on low mass maps, or where a conventional eco cannot be used.
- T2 Build Suite (T2BS). ACU gates in with the T2 build suite automatically enabled.
- Internalised RF Beacon & E-storage Systems (IRES). ACU does not need to build the beacon to deploy reinforcements. They will drop directly onto the ACU. The ACU energy storage has been increased to allow overcharge without the need for an energy storage structure.
- Auto Recall Jammer (ARJ) - For those assassin ACU's who like to live dangerously. It will nullify all enemies ARS and AARS, as an on-board ACU upgrade. Meaning that both ACU's are now able to be killed. This is used when you want to increase the stakes.
The way this would operate is that you can purchase all of the above systems. But only one system can be equipped during a game. So you need to make a choice. Do you want to feel more safe, or be more effective? It also allows for greater diversity in tactics where teams can use complementary systems. Such as an ARJ and IRES combo, or an ARJ with two AARS players. A T2BS and RAE can team up to do some incredibly early snipes and tech rushes. It is perfectly balanced, because each ACU Enhancement System has a weakness to something else.Statistics: Posted by Hawkei — 29 May 2016, 09:22
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