Forged Alliance Forever Forged Alliance Forever Forums 2014-02-02T04:42:52+02:00 /feed.php?f=50&t=6512 2014-02-02T04:42:52+02:00 2014-02-02T04:42:52+02:00 /viewtopic.php?t=6512&p=63879#p63879 <![CDATA[Re: Reinforcements should have no delay other than tech]]>
IceDreamer wrote:
Except that some people have access to nearly unlimited funds. The point of reinforcements is to make things interesting, to give another layer to think about, not to make degenerate stupid waves of T1 the norm. That's exactly what would happen with your version, everyone would just summon 30 T1 Tanks 1 minute in EVERY game, which is boring as hell.

Nobody has unlimited funds dont be retarded.

Statistics: Posted by FunkOff — 02 Feb 2014, 04:42


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2014-02-02T00:41:59+02:00 2014-02-02T00:41:59+02:00 /viewtopic.php?t=6512&p=63863#p63863 <![CDATA[Re: Reinforcements should have no delay other than tech]]> Statistics: Posted by IceDreamer — 02 Feb 2014, 00:41


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2014-02-02T00:00:05+02:00 2014-02-02T00:00:05+02:00 /viewtopic.php?t=6512&p=63858#p63858 <![CDATA[Reinforcements should have no delay other than tech]]>
There should be no other delay for reinforcements.

Why? The delay in reinforcements is dumb/meaningless because a) Reinforcements are already balanced based on credits cost, b) Auto recall limits the damages that reinforcements can do and c) baiting reinforcements strongly counters massively huge reinforcement waves

Basically, there's no point in having more reinforcements take longer to show up than less reinforcements: The cost of having more is the price. The time based on tech only balances the techs vs each other. More of the same tech vs less of the same tech makes no difference.

And if your enemy chooses to bring in a massive horde of 100 T1 tanks you can always simply retreat and re-attack, utterly wasting your opponent's money.

Statistics: Posted by FunkOff — 02 Feb 2014, 00:00


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