Forged Alliance Forever Forged Alliance Forever Forums 2014-02-01T23:55:09+02:00 /feed.php?f=50&t=6500 2014-02-01T23:55:09+02:00 2014-02-01T23:55:09+02:00 /viewtopic.php?t=6500&p=63857#p63857 <![CDATA[Re: Just running away... Limit the recall number in time ?]]>
Ze_PilOt wrote:
Well if you call your reinforcements for no good reason, it's a very valid strategy from their part, and a very bad decision from yours.

That's actually something really good for a metagame.


I actually agree with you on this. :D

It sucks when it happens to you the first time though and you are not expecting it.

Statistics: Posted by FunkOff — 01 Feb 2014, 23:55


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2014-02-01T17:34:56+02:00 2014-02-01T17:34:56+02:00 /viewtopic.php?t=6500&p=63817#p63817 <![CDATA[Re: Just running away... Limit the recall number in time ?]]>
That's actually something really good for a metagame.

Statistics: Posted by Ze_PilOt — 01 Feb 2014, 17:34


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2014-02-01T17:33:05+02:00 2014-02-01T17:33:05+02:00 /viewtopic.php?t=6500&p=63815#p63815 <![CDATA[Re: Just running away... Limit the recall number in time ?]]>
Ze_PilOt wrote:
You still have a free win...


A lot of people will defend and then recall when you call in reinforcements in order to waste your reinforcements

Statistics: Posted by FunkOff — 01 Feb 2014, 17:33


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2014-02-01T17:18:17+02:00 2014-02-01T17:18:17+02:00 /viewtopic.php?t=6500&p=63813#p63813 <![CDATA[Re: Just running away... Limit the recall number in time ?]]>

then come back with a team ofc : D

so it may have been intentional

Statistics: Posted by Exotic_Retard — 01 Feb 2014, 17:18


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2014-02-01T16:40:35+02:00 2014-02-01T16:40:35+02:00 /viewtopic.php?t=6500&p=63807#p63807 <![CDATA[Re: Just running away... Limit the recall number in time ?]]> Statistics: Posted by Ze_PilOt — 01 Feb 2014, 16:40


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2014-02-01T16:23:28+02:00 2014-02-01T16:23:28+02:00 /viewtopic.php?t=6500&p=63805#p63805 <![CDATA[Re: Just running away... Limit the recall number in time ?]]>
Recall is just a way too easy to attack and when i do something stupid like attacking alone a multiplayer map "ahaha, i'm stupid but i have my magic, noobs !"
What i'm saying it just it should be less easy to do it each time.

But if you like that kind of epic game... Have fun :)

Statistics: Posted by Corwin — 01 Feb 2014, 16:23


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2014-02-01T12:43:14+02:00 2014-02-01T12:43:14+02:00 /viewtopic.php?t=6500&p=63783#p63783 <![CDATA[Re: Just running away... Limit the recall number in time ?]]> Statistics: Posted by fencheltee — 01 Feb 2014, 12:43


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2014-02-01T12:23:35+02:00 2014-02-01T12:23:35+02:00 /viewtopic.php?t=6500&p=63781#p63781 <![CDATA[Re: Just running away... Limit the recall number in time ?]]>
if you try to fight useing ACU you can force superior enemy to recall... or you die

Statistics: Posted by ZLO_RD — 01 Feb 2014, 12:23


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2014-02-01T12:11:39+02:00 2014-02-01T12:11:39+02:00 /viewtopic.php?t=6500&p=63780#p63780 <![CDATA[Just running away... Limit the recall number in time ?]]>
Click "recall" button.

It's so epic...
Could you UEF or seraphim try to fight for one time ? It's fun, i promise...

I think something should limit the amount of recall in the time.
Could be recall have to be buy ; and very expensive. Or just "no more than 1 recall by hour"... or something else...

Statistics: Posted by Corwin — 01 Feb 2014, 12:11


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