Forged Alliance Forever Forged Alliance Forever Forums 2014-02-03T17:55:22+02:00 /feed.php?f=50&t=6497 2014-02-03T17:55:22+02:00 2014-02-03T17:55:22+02:00 /viewtopic.php?t=6497&p=64031#p64031 <![CDATA[Re: Balance number of players on each faction ?]]> http://zero-k.info/Planetwars

Statistics: Posted by Gerfand — 03 Feb 2014, 17:55


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2014-02-03T15:59:28+02:00 2014-02-03T15:59:28+02:00 /viewtopic.php?t=6497&p=64029#p64029 <![CDATA[Re: Balance number of players on each faction ?]]>
Iszh wrote:
Of course i am using cheats for templates i make paragon and sacus. Still "ALL MY" templates take 4 hours if not more. :mrgreen:


With GAZ_UI you must build the template only once :D

Statistics: Posted by Dragonfire — 03 Feb 2014, 15:59


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2014-02-03T14:43:03+02:00 2014-02-03T14:43:03+02:00 /viewtopic.php?t=6497&p=64025#p64025 <![CDATA[Re: Balance number of players on each faction ?]]>

Statistics: Posted by Iszh — 03 Feb 2014, 14:43


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2014-02-03T14:23:11+02:00 2014-02-03T14:23:11+02:00 /viewtopic.php?t=6497&p=64024#p64024 <![CDATA[Re: Balance number of players on each faction ?]]>
Iszh wrote:
... i have my templates only for uef so how to play seraphim or aeon, i dont want to built for 4 hours templates again :? ...



Building templates does not take 4 hours if you do it within infinite resource, cheats enabled, spawn SCU's, and run game at +10

Statistics: Posted by Hawkei — 03 Feb 2014, 14:23


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2014-02-03T13:45:42+02:00 2014-02-03T13:45:42+02:00 /viewtopic.php?t=6497&p=64022#p64022 <![CDATA[Re: Balance number of players on each faction ?]]>
That people cannot chose the faction anymore would only scare away most of players because i have my templates only for uef so how to play seraphim or aeon, i dont want to built for 4 hours templates again :?

A limiting Player number is exactly the same. It limits the overall player number of gw since people who want to play a faction which is full cannot join gw.

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The only solution i see is that for example the faction with lowest ammount of planets will get back double % when defending sucessful. With this the most weak and demoralized faction could survive much longer when defending the last planets and maybe even survive. If this would be added to all factions the effekt is clear it is simply increasing strongly the resistance of planets and will make borders moving much more slow. Planetary defense would bring much more than now. I personally think it is good for only the faction with lowest ammount of planets. Would be in fact very nice because their planets would be quite hard to conquer if anybody fights them. To grant it all factions woulmd make gw to slow. The system like it is now is great. Or maybe even the better option is to fix it to an ammount of planets. If a faction will have less then 15 Planets they get "Last stand bonus" and get double % back when defending. It s not to strong but at least motivates a defeated faction to fight in the end.

Advantages of "last stand"
-Motivation higher to defend the last planets
-Factions will not be so easy deleted
-Planetary defense brings much more in this condition

Disadvantages
-Could take more time and efforts to kick a faction from the map

Example:
When Aeon defending now a 1v1 battle sucessful not only getting 5% back but 10%.

Statistics: Posted by Iszh — 03 Feb 2014, 13:45


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2014-02-03T05:52:55+02:00 2014-02-03T05:52:55+02:00 /viewtopic.php?t=6497&p=64005#p64005 <![CDATA[Re: Balance number of players on each faction ?]]>
Moreso than any other mode in ANY other game I have ever played, GW pulls the community together and gets them to work as humans, not internet douchebags. Congrats to PilOt for a genius idea :)

Statistics: Posted by IceDreamer — 03 Feb 2014, 05:52


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2014-02-03T05:37:21+02:00 2014-02-03T05:37:21+02:00 /viewtopic.php?t=6497&p=64003#p64003 <![CDATA[Re: Balance number of players on each faction ?]]>
Then all of a sudden the UEF absolutely exploded, it wasn't a coincidence. I didn't see UEF players complain in chat or on the forums. They just came out of nowhere and started kicking ass, hell they even started pushing us back. I've had a few really good matches vs Aeon players, but there simply isn't the effort being put in and no randomization of players can fix that.

Would I mind playing as cybran and spamming medusas and calling in wagners and loyalists? Would I ming playing UEF and kiting coms with mongese and shields or using percies? Would I mind having an ultra cheap aeon t2 mobile shield to keep my com safe and harbies to help build early game?

No, but being separated from the teammates that I have played with for almost a month now would really suck. We might not have the leadership that the UEF has, or the amazing loyalists, but when I PM someone that is online and not in game- they say yes to teaming up more often than not even though I may not be highly rated or in their clan. Playing with top 10 players is really cool for someone nowhere near that level and I don't ever feel like I screwed something up and get called a noob. Maybe the other factions are like that too, but I'm not willing to risk it.

Statistics: Posted by Ato0theJ — 03 Feb 2014, 05:37


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2014-02-03T03:36:46+02:00 2014-02-03T03:36:46+02:00 /viewtopic.php?t=6497&p=64001#p64001 <![CDATA[Re: Balance number of players on each faction ?]]>
Hawkei wrote:
Corwin,

What I am trying to say is that several weeks ago the UEF was in a similar predicament. As I have said before, the fate of a faction is very much dependant on those who choose to sign up. You look at the UEF player activity and seem to think that this came about by some chance element. It didn't. It came about through hard work and organisation. It is not an accident.

You have to exercise leadership and motivate people. By creating a cohesive team environment. If you haven't put the same level of work into motivating people, you can't expect your faction to achieve the same results. Being a 2000+ rated player might help you win games. But leading a team requires other skills. As far as I can see, Aeon's lack of activity is due to it's members. So if you wish to place blame start there.


Most of the aeon leaders quit

Statistics: Posted by Aulex — 03 Feb 2014, 03:36


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2014-02-03T01:20:07+02:00 2014-02-03T01:20:07+02:00 /viewtopic.php?t=6497&p=63993#p63993 <![CDATA[Re: Balance number of players on each faction ?]]>
What I am trying to say is that several weeks ago the UEF was in a similar predicament. As I have said before, the fate of a faction is very much dependant on those who choose to sign up. You look at the UEF player activity and seem to think that this came about by some chance element. It didn't. It came about through hard work and organisation. It is not an accident.

You have to exercise leadership and motivate people. By creating a cohesive team environment. If you haven't put the same level of work into motivating people, you can't expect your faction to achieve the same results. Being a 2000+ rated player might help you win games. But leading a team requires other skills. As far as I can see, Aeon's lack of activity is due to it's members. So if you wish to place blame start there.

Statistics: Posted by Hawkei — 03 Feb 2014, 01:20


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2014-02-02T22:52:10+02:00 2014-02-02T22:52:10+02:00 /viewtopic.php?t=6497&p=63982#p63982 <![CDATA[Re: Balance number of players on each faction ?]]> Statistics: Posted by tdrqwako — 02 Feb 2014, 22:52


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2014-02-02T22:37:11+02:00 2014-02-02T22:37:11+02:00 /viewtopic.php?t=6497&p=63976#p63976 <![CDATA[Re: Balance number of players on each faction ?]]> Statistics: Posted by Ze_PilOt — 02 Feb 2014, 22:37


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2014-02-02T21:32:33+02:00 2014-02-02T21:32:33+02:00 /viewtopic.php?t=6497&p=63965#p63965 <![CDATA[Re: Balance number of players on each faction ?]]>
Active or inactive player is obviously the major problem of this.
But i may had active, now i just wait seraphim or UEF took Aeon territory cause there is just nothing to do.

Btw, i'm doing my scub if i want, no matter what...
This tread is not to be insulting or what (right, Hawkei ?) , just an idea (good or wrong) to make the thing go on the right way.

Statistics: Posted by Corwin — 02 Feb 2014, 21:32


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2014-02-02T20:31:57+02:00 2014-02-02T20:31:57+02:00 /viewtopic.php?t=6497&p=63951#p63951 <![CDATA[Re: Balance number of players on each faction ?]]> Statistics: Posted by FunkOff — 02 Feb 2014, 20:31


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2014-02-02T17:34:47+02:00 2014-02-02T17:34:47+02:00 /viewtopic.php?t=6497&p=63940#p63940 <![CDATA[Re: Balance number of players on each faction ?]]>
Unlike the other factions, the UEF does not have many players in the 2000+ skill bracket. Most UEF players are in the 1200 to 1700 category. Which means that going up against players like Aulex, Chosen, Bhaal, ZLO and Yarma_Darma is a difficult (if not impossible) task. Faced with this difficulty the UEF has altered it's tactics and is utilising the only clear advantage we have. Numbers.

Corwin. Stop being such a scrub!

Statistics: Posted by Hawkei — 02 Feb 2014, 17:34


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2014-02-01T16:32:06+02:00 2014-02-01T16:32:06+02:00 /viewtopic.php?t=6497&p=63806#p63806 <![CDATA[Re: Balance number of players on each faction ?]]> Firstly, if it is unfair that one faction has more players then it will also be unfair that one faction has higher ranked players than another. So, if theoretically, we balance everything out in terms of numbers but not in terms of skill there will still be issues of balanced factions. UEF has really struggled during the last GW and the beginning of this one with a lack of anybody 2000+
Secondly, as has already been mentioned some players won't be able to play their favourite faction. ~This will surely put some people off playing GW and lessen the fun for others.
Lastly, however you intend to balance there will always be issues with people going afk (Chosen?) and some factions having more active members than others. I don't think GW is meant to be exactly fair and balanced - reinforcements planetary defenses etc. Its meant to add something different from normal FAF

Statistics: Posted by Taffy — 01 Feb 2014, 16:32


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