Forged Alliance Forever Forged Alliance Forever Forums 2014-01-26T23:51:50+02:00 /feed.php?f=50&t=6458 2014-01-26T23:51:50+02:00 2014-01-26T23:51:50+02:00 /viewtopic.php?t=6458&p=63365#p63365 <![CDATA[Re: ACU recalled at beginning of game.]]>
Ze_PilOt wrote:
Do a little move before starting to upgrade, I'm sure I will be able to fix it.


Thanks... I've figured that trick out now. But it is still a trap for young players. I guess we'll need to add this to the UEF training programme.

Statistics: Posted by Hawkei — 26 Jan 2014, 23:51


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2014-01-26T23:36:29+02:00 2014-01-26T23:36:29+02:00 /viewtopic.php?t=6458&p=63361#p63361 <![CDATA[Re: ACU recalled at beginning of game.]]> Statistics: Posted by Ze_PilOt — 26 Jan 2014, 23:36


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2014-01-26T23:18:03+02:00 2014-01-26T23:18:03+02:00 /viewtopic.php?t=6458&p=63356#p63356 <![CDATA[ACU recalled at beginning of game.]]>
The game feature which detects an inactive player in GW is unable to detect an ACU upgrade. There was one such game where I attempted a rover rush. Opening with the ACU upgrade first. After some seconds my ACU was recalled by HQ. Leaving me with no units to control and my team left in a 2v3. Is it possible to fix the recall function to detect upgrading?

Statistics: Posted by Hawkei — 26 Jan 2014, 23:18


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