Forged Alliance Forever Forged Alliance Forever Forums 2014-01-29T06:27:28+02:00 /feed.php?f=50&t=6444 2014-01-29T06:27:28+02:00 2014-01-29T06:27:28+02:00 /viewtopic.php?t=6444&p=63575#p63575 <![CDATA[Re: RIP Major Logan Ambrosino]]>
This is fair to all players. It allows the disconnecting ACU opportunity to escape - and have this outcome reported within the game record of non-disconnecting players. While at the same time awarding victory to their opponent. It also allows fair opportunity for a snipe - where that may have been in progress. This is a good change. :) Thank you.

Statistics: Posted by Hawkei — 29 Jan 2014, 06:27


]]>
2014-01-26T13:46:19+02:00 2014-01-26T13:46:19+02:00 /viewtopic.php?t=6444&p=63306#p63306 <![CDATA[Re: RIP Major Logan Ambrosino]]> I think that bug is related with some maps like the one on 106 (sorry, can't remember the name). Two avatar including mine died in that way on this planet.

Statistics: Posted by bouznak — 26 Jan 2014, 13:46


]]>
2014-01-26T13:17:46+02:00 2014-01-26T13:17:46+02:00 /viewtopic.php?t=6444&p=63302#p63302 <![CDATA[Re: RIP Major Logan Ambrosino]]>
It's not because I don't fix it in the hour that it's not important for me to fix. Sometimes I just don't have time or willing to work on my free time.

Either way it should be solved : Instead of losing the game, disconnection make your ACU recalling (normal recall).

- Either it succeed and you are safe.
- Your enemy kill you and you either auto-recall or die.

Either way, your army won't go away and the game won't stop until your ACU is either dead or recalled.

Statistics: Posted by Ze_PilOt — 26 Jan 2014, 13:17


]]>
2014-01-26T13:08:09+02:00 2014-01-26T13:08:09+02:00 /viewtopic.php?t=6444&p=63300#p63300 <![CDATA[Re: RIP Major Logan Ambrosino]]>
Alex wrote:
Listen pilot solve this shit out i just lost my rank 7 full baring on credits with douzen of t3 tanks because of a stupid bug that u dont think deserves to be at top of the list WTF SOLVE THIS SHIT MAN


Alex, your post is unacceptable. Ze_Pilot is still doing an amazing amount of bugfixes on this game and has built GW by himself. If you disagree with that, you can just go out we won't regret you.

Statistics: Posted by bouznak — 26 Jan 2014, 13:08


]]>
2014-01-26T11:17:15+02:00 2014-01-26T11:17:15+02:00 /viewtopic.php?t=6444&p=63289#p63289 <![CDATA[Re: RIP Major Logan Ambrosino]]>
You are beta testing GW, you can't really complain losing an avatar currently.
If it really annoys you, stop playing until the release.

Also I do this in my free time, so I fix it when I can/want. Yelling at me won't make things go faster, on the contrary.

Statistics: Posted by Ze_PilOt — 26 Jan 2014, 11:17


]]>
2014-01-25T23:48:49+02:00 2014-01-25T23:48:49+02:00 /viewtopic.php?t=6444&p=63261#p63261 <![CDATA[Re: RIP Major Logan Ambrosino]]>
im sure zep is working on this, and instead of raging how about you provide something useful? like logs of the issue and description of what you did before this happened

or at least try...

Statistics: Posted by Exotic_Retard — 25 Jan 2014, 23:48


]]>
2014-01-25T22:35:17+02:00 2014-01-25T22:35:17+02:00 /viewtopic.php?t=6444&p=63256#p63256 <![CDATA[Re: RIP Major Logan Ambrosino]]> Statistics: Posted by Alex — 25 Jan 2014, 22:35


]]>
2014-01-25T06:04:49+02:00 2014-01-25T06:04:49+02:00 /viewtopic.php?t=6444&p=63197#p63197 <![CDATA[Re: RIP Major Logan Ambrosino]]>
Just disconnected, too. Obviously my Avatar is dead as well. I even had 90 victories until this day and a bunch of reinforcements. That's really frustrating to experience.
Dying because of a disconnect may cost you auto-recall or whatever but it definitely shouldnt completely annihilate your Avatar. Thats just dumb.
I really wouldn't mind dying to another player because i bought no auto-recall or something like that but right now im a little bit pissed, just as Hawkei i assume.

Planet should have been 155. Game was about 04:55.

Statistics: Posted by El_Zinkovich — 25 Jan 2014, 06:04


]]>
2014-01-24T18:23:45+02:00 2014-01-24T18:23:45+02:00 /viewtopic.php?t=6444&p=63168#p63168 <![CDATA[Re: RIP Major Logan Ambrosino]]> Statistics: Posted by FunkOff — 24 Jan 2014, 18:23


]]>
2014-01-24T17:47:34+02:00 2014-01-24T17:47:34+02:00 /viewtopic.php?t=6444&p=63164#p63164 <![CDATA[Re: RIP Major Logan Ambrosino]]>
Gerfand wrote:
Just to know, what map?


This you can see by watching the replay... Haven of War Beta

Just watched some other replays and opened the map :shock: It is a problem with the map itself!!! Great map otherwise. Just 2 mexes and one hydro short. This should be fixed.

Statistics: Posted by Hawkei — 24 Jan 2014, 17:47


]]>
2014-01-24T17:40:43+02:00 2014-01-24T17:40:43+02:00 /viewtopic.php?t=6444&p=63162#p63162 <![CDATA[Re: RIP Major Logan Ambrosino]]>
Firewall wrote:
PS: I should also mention that there was a bug with the launch of that map. The bottom middle spawn point for the UEF side was missing two extractor points and a hydro point. I don't think this issue has occurred before in previous games on this map...

Not sure whats up there... :?

Just to know, what map?

Statistics: Posted by Gerfand — 24 Jan 2014, 17:40


]]>
2014-01-24T17:36:57+02:00 2014-01-24T17:36:57+02:00 /viewtopic.php?t=6444&p=63160#p63160 <![CDATA[Re: RIP Major Logan Ambrosino]]>
Not sure whats up there... :?

Statistics: Posted by Hawkei — 24 Jan 2014, 17:36


]]>
2014-01-24T18:13:06+02:00 2014-01-24T17:17:12+02:00 /viewtopic.php?t=6444&p=63158#p63158 <![CDATA[RIP Major Logan Ambrosino]]>
I have the displeasure of informing you that the bug which kills commanders is very much in effect. Unfortunately this evening I had the displeasure of seeing an avatar, Major Logan Ambrosino, die due to a disconnect. It would seem that after weeks of fighting and engagements in the hundreds. The server has achieved what no player has yet been able. It has killed Major Logan Ambrosino.

A solution really needs to be found. Obtaining and maintaining a high level avatar is a huge investment of time and effort. Which is a huge asset to the team. Losing such a high level avatar can be highly detrimental to the team. This has got to be one of the higher priority fixes. Because, it will very likely destroy GW if it isn't fixed. You could probably imagine the frustration I am feeling at having lost such a critical character.

Safeguards need to be put in place to filter impossible game outcomes... Such as an ACU with auto-recall beacon being killed. I would also recommend that the standard ACU self destruct behaviour on a disconnect be replaced with either a game initiated recall (somewhat like an inactive player at the beginning). Or a server based failsafe.

I have done my best to attach the relevant logs. If you need more information let me know. Game launch time was 00:14 local time (Sydney Australia, GMT+11). Which is 14:14 GMT+1 on Friday 24/1.

The Eulogy of Major Logan Ambrosino

Major Ambrosino was a combat veteran of the UEF controlled by Hawkei (myself). He lived through the major assaults of the past two weeks. Rapidly accumulating a total of 81 Victories. He scored kills against level 1 and level 2 commanders - too numerous to count. Along with the notable killing of the Cybran Ensign DIBOL-340 at the very beginning of his career. He went on to score several forced auto-recalls against players of varying ranks in all factions. Most notably against Aeon Priest Iolyn Gahaedd and Avatar-of-War Meirio Rhod.

At the time of his untimely demise Logan Ambrosino was:
A level 5 UEF commander with 81 victories, with 800cr to his name. With an inventory of:
- 8 Mechmarines
- 3 Snoops
- 12 Pillars
- 4 Riptides
- 1 Percival
- 2 Mobile flak
- 2 Mobile shields
- 2 Demolishers
- 2 Spearheads
- 2 Auto-recall beacons

He made a valuable contribution to the UEF war effort. He will be missed by all. Rest in Peace. :(

Statistics: Posted by Hawkei — 24 Jan 2014, 17:17


]]>