Gerfand wrote:
well, what I think first would require some Hard Work... I mean test map by map...
Hawkei wrote:
Loading a base with massive defences is a waste of credits.
Hawkei wrote:
The only modification I would like to see is division of these defences between the ally spawn sites on team maps. So, for instance, if you place 3 AA turrets on a 3v3. Each of the players on your team will start with an AA turret in their base. This would be a much better solution IMO.
Statistics: Posted by Gerfand — 30 Jan 2014, 04:13
Defence location centroid X = (3*PlayerX + 2*Sum(AllyPlayerX) + Sum(EnemyPlayerX))/(3+2*NumAllies+NumEnemies)
Defence location centroid Y = (3*PlayerY + 2*Sum(AllyPlayerY) + Sum(EnemyPlayerY))/(3+2*NumAllies+NumEnemies)
Statistics: Posted by Hawkei — 30 Jan 2014, 03:50
Statistics: Posted by Gerfand — 26 Jan 2014, 04:35
Statistics: Posted by Gerfand — 25 Jan 2014, 19:35
Statistics: Posted by Wild_Green — 25 Jan 2014, 19:18
Statistics: Posted by Gerfand — 22 Jan 2014, 19:05
Statistics: Posted by FunkOff — 22 Jan 2014, 14:51
Statistics: Posted by Gerfand — 22 Jan 2014, 02:36