Ato0theJ wrote:
I think 500 is a good price to start out with. It is half of the total credits available to a starting player at max credits. I think the cost should be half of your ranks maximum credits.
EX- rank 3 player has 3000 credit max, autorecall costs 1500.
So with the benefit of having more credits available, you have to pay more for the most important tool. Needing to be in beacon range might be a bit much, but maybe there can be a new unit made for auto recall that you can build in your base and protect. You could still snipe it, but that just might be adding too much complexity.
So how does this deal with Lower ranked players buying Autorecall for their superior officers? Should the cost of the purchase be based on the rank of the recipient or the buyer?Statistics: Posted by Hawkei — 19 Jan 2014, 11:56
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