Statistics: Posted by Wild_Green — 09 Jan 2014, 23:32
Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:45
Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:44
Statistics: Posted by Wild_Green — 09 Jan 2014, 22:41
if win then
LOG("this is a win")
if table.equal(stillAlive, potentialWinners) then
if GetGameTimeSeconds() > victoryTime then
# It's a win!
for index,brain in stillAlive do
brain:OnVictory()
end
CallEndGame(true, true)
return
end
else
victoryTime = GetGameTimeSeconds() + 5
potentialWinners = stillAlive
end
CallEndGame(true, true)
info: Hooked /lua/keymap/keycategories.lua with /mods/hotbuild/hook/lua/keymap/keycategories.lua
info: Hotbuild --> Loading keycategories
info: GPGNET: setting nat handler to 0x00000000
info: Run time: 0h08m10s
Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:03
Statistics: Posted by Wild_Green — 09 Jan 2014, 20:00
Statistics: Posted by alegnagyobbkiraj — 09 Jan 2014, 19:06
Statistics: Posted by Ze_PilOt — 09 Jan 2014, 18:59
Statistics: Posted by alegnagyobbkiraj — 09 Jan 2014, 18:58
Statistics: Posted by Wild_Green — 09 Jan 2014, 18:54
Statistics: Posted by Szakalot — 09 Jan 2014, 18:28
warning: Error running OnFrame script in CScriptObject at 1f2c6880: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): attempt to call method `GetBlueprint' (a nil value)
Statistics: Posted by Ze_PilOt — 09 Jan 2014, 18:22