Forged Alliance Forever Forged Alliance Forever Forums 2014-01-09T23:32:26+02:00 /feed.php?f=50&t=6220 2014-01-09T23:32:26+02:00 2014-01-09T23:32:26+02:00 /viewtopic.php?t=6220&p=61518#p61518 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
In case u were curious, heres Jolys replay.

Statistics: Posted by Wild_Green — 09 Jan 2014, 23:32


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2014-01-09T22:45:34+02:00 2014-01-09T22:45:34+02:00 /viewtopic.php?t=6220&p=61514#p61514 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
Wild_Green wrote:
Ok, Pilot guess i owe u an apologize. I was bit under emotion when doing that, hurrying myself, but i at that moment i was pretty sure i did press that button. Im very sorry, all i want is to help, never ment to give u not necesarry work.

For second case, heres my replay, dont have Joly's yet, ill post it as soon as i get it.


Well it's empty :-/

But sadly, that's not an issue I can really resolve...

I've put a grace period in the server just in case.

Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:45


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2014-01-09T22:44:17+02:00 2014-01-09T22:44:17+02:00 /viewtopic.php?t=6220&p=61513#p61513 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>

Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:44


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2014-01-09T22:41:37+02:00 2014-01-09T22:41:37+02:00 /viewtopic.php?t=6220&p=61512#p61512 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
For second case, heres my replay, dont have Joly's yet, ill post it as soon as i get it.

Statistics: Posted by Wild_Green — 09 Jan 2014, 22:41


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2014-01-09T22:15:06+02:00 2014-01-09T22:15:06+02:00 /viewtopic.php?t=6220&p=61510#p61510 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]> Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:15


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2014-01-09T22:03:14+02:00 2014-01-09T22:03:14+02:00 /viewtopic.php?t=6220&p=61508#p61508 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
Wild_Green wrote:
I went thro score screen, leaved it very fast tho.


Are you sure about that?

Why I think you are wrong :

Analyzing the replay, your "army" was reported as a winner.
It ran through this script :
Code:
        if win then
            LOG("this is a win")
            if table.equal(stillAlive, potentialWinners) then
                if GetGameTimeSeconds() > victoryTime then
                    # It's a win!
                    for index,brain in stillAlive do
                        brain:OnVictory()
                    end
                    CallEndGame(true, true)
                    return
                end
            else
                victoryTime = GetGameTimeSeconds() + 5
                potentialWinners = stillAlive
            end


Meaning that the game will wait 5 seconds to be sure all armies are reported as winner correctly.
After these 5 seconds, you send the "victory" result to the server.

This is never executed : The replay stop after 2 seconds.

Code:
                    CallEndGame(true, true)

This line is AFTER calling the army as victorious, and all is does is displaying the "VICTORY!" popup and the score button.

So it's quite impossible that you've pressed that button.

Actually, I've double-checked because you've said you did, but your log already told me you did not :


Code:
info: Hooked /lua/keymap/keycategories.lua with /mods/hotbuild/hook/lua/keymap/keycategories.lua
info: Hotbuild --> Loading keycategories
info: GPGNET: setting nat handler to 0x00000000
info: Run time: 0h08m10s


I would have seen the hotstat script if the score were displayed.

Statistics: Posted by Ze_PilOt — 09 Jan 2014, 22:03


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2014-01-09T20:06:29+02:00 2014-01-09T20:06:29+02:00 /viewtopic.php?t=6220&p=61503#p61503 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]> Statistics: Posted by Ze_PilOt — 09 Jan 2014, 20:06


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2014-01-09T20:01:41+02:00 2014-01-09T20:01:41+02:00 /viewtopic.php?t=6220&p=61502#p61502 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]> Statistics: Posted by Wild_Green — 09 Jan 2014, 20:01


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2014-01-09T20:00:07+02:00 2014-01-09T20:00:07+02:00 /viewtopic.php?t=6220&p=61501#p61501 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
Thought it will just cancel the game, infortunetly, i got a win, and his avatar died. Attaching my, and Jolys logs.

Statistics: Posted by Wild_Green — 09 Jan 2014, 20:00


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2014-01-09T19:06:27+02:00 2014-01-09T19:06:27+02:00 /viewtopic.php?t=6220&p=61496#p61496 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>

Statistics: Posted by alegnagyobbkiraj — 09 Jan 2014, 19:06


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2014-01-09T18:59:02+02:00 2014-01-09T18:59:02+02:00 /viewtopic.php?t=6220&p=61495#p61495 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
You have to report any bug or I can't fix them.

Statistics: Posted by Ze_PilOt — 09 Jan 2014, 18:59


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2014-01-09T18:58:01+02:00 2014-01-09T18:58:01+02:00 /viewtopic.php?t=6220&p=61494#p61494 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
edit: only mod up is gaz ui for me (I think I have seen the error message you posted somewhere in my log as well)

Statistics: Posted by alegnagyobbkiraj — 09 Jan 2014, 18:58


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2014-01-09T18:54:09+02:00 2014-01-09T18:54:09+02:00 /viewtopic.php?t=6220&p=61493#p61493 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
Alltime:
- gaz ui
- hotbuild
- minimap
- Ras notify

Generally when i host:
- auto adjust netlag (beta) v 0.3

Mod ive never activated, found it active when hosted some games thro FAF lobby, after playing GW games:
- 4DC intel, public release v0.2

Statistics: Posted by Wild_Green — 09 Jan 2014, 18:54


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2014-01-09T18:28:09+02:00 2014-01-09T18:28:09+02:00 /viewtopic.php?t=6220&p=61489#p61489 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
So the opponent dies if you don't leave through score screen? Sounds like a massive abuse possibility.

whose mods are generating these errors, his or mine?

Statistics: Posted by Szakalot — 09 Jan 2014, 18:28


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2014-01-09T18:22:25+02:00 2014-01-09T18:22:25+02:00 /viewtopic.php?t=6220&p=61487#p61487 <![CDATA[Re: [Bug Report] Died after forcing opponent to flee.]]>
I don't know what is the mod that generate this error :

Code:
warning: Error running OnFrame script in CScriptObject at 1f2c6880: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): attempt to call method `GetBlueprint' (a nil value)


But a lot of people have it and it's broken as hell. A mod creating so many errors can't be good for stability.

Statistics: Posted by Ze_PilOt — 09 Jan 2014, 18:22


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