Forged Alliance Forever Forged Alliance Forever Forums 2014-01-19T13:34:35+02:00 /feed.php?f=50&t=6191 2014-01-19T12:16:48+02:00 2014-01-19T12:16:48+02:00 /viewtopic.php?t=6191&p=62636#p62636 <![CDATA[Re: GW feature wishlist]]>
I've a roadmap and I won't add any other feature to it.

Statistics: Posted by Ze_PilOt — 19 Jan 2014, 12:16


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2014-01-19T12:10:24+02:00 2014-01-19T12:10:24+02:00 /viewtopic.php?t=6191&p=62633#p62633 <![CDATA[Re: GW feature wishlist]]>
Szakalot wrote:
Thats sounds like a too ambitious of a project. Hundreds of maps unoptimized for the AI, and you have to code in special behaviours for when to try to recall the SCU.


The SCU would need to be purchased (just like Auto-recall). But the SCU will not have recall functionality. It will fight to death. If it is killed, it will be lost.

If it were to recall, I would recommend it do so only after the last friendly ACU is gone. But for a solo AI mission vs human, I'd expect the SCU to fight to the death.

Statistics: Posted by Hawkei — 19 Jan 2014, 12:10


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2014-01-19T12:04:41+02:00 2014-01-19T12:04:41+02:00 /viewtopic.php?t=6191&p=62631#p62631 <![CDATA[Re: GW feature wishlist]]> Statistics: Posted by Szakalot — 19 Jan 2014, 12:04


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2014-01-19T13:34:35+02:00 2014-01-19T12:02:23+02:00 /viewtopic.php?t=6191&p=62629#p62629 <![CDATA[Re: GW feature wishlist]]>
The SCU would hold the rank of Private and be capable of attacking planets independently. It couldn't lead/create a squad, but, would be able to join a squad created by anyone on the team. Hence, the level 7 or level 8 commander could assign a Sorian AI to attack independently, assist another player on his team, or alternatively to act as a personal vanguard when attacking alone.

The SCU character can't recall and when killed would be deleted from the players inventory. I think this is a possible avenue for adding value to higher ranks.

Statistics: Posted by Hawkei — 19 Jan 2014, 12:02


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2014-01-19T03:09:07+02:00 2014-01-19T03:09:07+02:00 /viewtopic.php?t=6191&p=62599#p62599 <![CDATA[Re: GW feature wishlist]]>
EDIT: Also, make all planets that are bridges between star clusters have a max team size of more then one, to make taking them over more of an epic affair then just 1v1s

Statistics: Posted by abculatter_2 — 19 Jan 2014, 03:09


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2014-01-18T13:39:26+02:00 2014-01-18T13:39:26+02:00 /viewtopic.php?t=6191&p=62524#p62524 <![CDATA[Re: GW feature wishlist]]> Statistics: Posted by Ze_PilOt — 18 Jan 2014, 13:39


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2014-01-18T13:09:12+02:00 2014-01-18T13:09:12+02:00 /viewtopic.php?t=6191&p=62519#p62519 <![CDATA[Re: GW feature wishlist]]>
A list of all current players in each faction. Then you can see how you rank within your faction. If visible to all, could incorporate some sort of bounty system, whereby you offer credits to anyone on your team who can kill someone (who has defeated you several times, or someone of a high rank). Would be fun to see how much bounty you can get on your head.

Statistics: Posted by Pope_Melvin — 18 Jan 2014, 13:09


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2014-01-18T00:13:27+02:00 2014-01-18T00:13:27+02:00 /viewtopic.php?t=6191&p=62473#p62473 <![CDATA[Re: GW feature wishlist]]> Statistics: Posted by Ze_PilOt — 18 Jan 2014, 00:13


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2014-01-18T00:11:51+02:00 2014-01-18T00:11:51+02:00 /viewtopic.php?t=6191&p=62472#p62472 <![CDATA[Re: GW feature wishlist]]>
however, if you want more players to join into GW fun already now, you could implement it : )

Statistics: Posted by Szakalot — 18 Jan 2014, 00:11


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2014-01-18T00:07:03+02:00 2014-01-18T00:07:03+02:00 /viewtopic.php?t=6191&p=62471#p62471 <![CDATA[Re: GW feature wishlist]]> Statistics: Posted by Ze_PilOt — 18 Jan 2014, 00:07


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2014-01-17T23:58:28+02:00 2014-01-17T23:58:28+02:00 /viewtopic.php?t=6191&p=62469#p62469 <![CDATA[Re: GW feature wishlist]]>
The gameplay on GW is a way too slow.

Especially now that the map got extremely huge, I don't think that big sways of power is a bad idea. It will provide a lot more variety to the situation on the board.

Personally I'd like to see a 5x time increase in the % difference from attack and loss, up to 25%. 4 successful attacks would thus render one planet fully occupied. Naturally, influence over time that is present at the moment would have to adjust this 4-step occupancy. (this also provides more clearcut ideas for the future as far as depots, tech advancement of reinf. etc.)

If there is concern for abuse of particular times of day when most of players are inactive, several limits can be imposed on players, e.g. higher credit cost of attack, or a maximum amount of attacks that can be done (could be reset by being contested, i.e. an opponent actually showing up for a fight).

I expect such a change to bring more players into GW. I found myself and others switching to other types of FAF gameplay, ladder or custom, simply because charging an attack can be incredibly slow, and doesn't result in a tangible difference, unless one is prepared to sit for hours. Therefore its more comfortable to await for an opponent charging an attack instead - allowing you to proceed to the game itself quicker.
Increasing an influence of a single win/loss will make winning battles more rewarding,

Statistics: Posted by Szakalot — 17 Jan 2014, 23:58


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2014-01-09T07:32:54+02:00 2014-01-09T07:32:54+02:00 /viewtopic.php?t=6191&p=61435#p61435 <![CDATA[Re: GW feature wishlist]]> 1. Custom designed home planets for the factions last stand.

These maps should be a large 4v4, 5v5 or perhaps even a 4v6 defender/attacker map. With designed, pre-built, defender allied, AI controlled defensive base. Located in the middle of the map. Equipped with PD, AA, SAM's, T2 arty, Shields and T3 Power. The defenders starting positions are located around this base and the attacker will spawn from starting locations on the perimeter.

The AI ally in the middle will be equipped with a faction specific game ender. Which will be enabled after a countdown timer. As well as a Quantum Gate which could function as a defence object.

To balance the defenders advantage, that attackers will be numerically superior. The defenders will also have their recall abilities disabled. They will be forced to stand and fight.

2. Deploy the defensive structures evenly at all of the spawn sites.

Make additional turrets more advantageous by increasing their coverage area to 2nd and 3rd spawn sites. Which actually makes it more feasible for a single player to defend them all.

3. Include an SCU as a persistent reinforcement.

Available to only the highest ranked of players. This unit will spawn - and assuming it survives, will continue to remain within the players inventory.

4. Team Display

It would be helpful to see team members availability and squad organisation. It would also be nice for a player to be able to click on a squad and request to join that squad. The squad leader should be able to accept or deny that player. Or disable requests.

Statistics: Posted by Hawkei — 09 Jan 2014, 07:32


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2014-01-08T21:52:47+02:00 2014-01-08T21:52:47+02:00 /viewtopic.php?t=6191&p=61392#p61392 <![CDATA[Re: GW feature wishlist]]>
More teams maps will come when the map testing team is finished.

Statistics: Posted by Ze_PilOt — 08 Jan 2014, 21:52


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2014-01-08T21:53:31+02:00 2014-01-08T21:42:23+02:00 /viewtopic.php?t=6191&p=61390#p61390 <![CDATA[Re: GW feature wishlist]]>
So, my wish:
- Is it possible to make 1v1 map playable by more players? When 1 player is spawning and another could come to game after a delay , just like any other reinforcment group? or call and ally as reinforcment group? Or it is not possible to have player in-game without spawning acu at 0.00 sec?

edit:
And something that was partly mentioned before, but:
Planetary defences, at least for now works pretty poorly, since they all spawn in 1 pleace, and besides possibility of reclaiming them, they has practicly 0 impact on the game.

So again, my wish:
-Add the possibility of decidding by urself, where to put defences, area of decision could be limited for ex. to a standard no rush area. That could make them more important and more intresting aspect of the game.
Following: adding walls to defences list. Ex. 15 wall sections to put at once for 50 cr. If it could work like that u could just order all things u would like to build, go to planet and place everything u ordered.

Statistics: Posted by Wild_Green — 08 Jan 2014, 21:42


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2014-01-08T13:48:30+02:00 2014-01-08T13:48:30+02:00 /viewtopic.php?t=6191&p=61358#p61358 <![CDATA[Re: GW feature wishlist]]>
-enhancement of commander veterancy ideas: Allow to buy upgrades for your commander and let him spawn with them. they could be incredible expensive and only be available on certain ranks, like cybran tele laser upgrade only available for the supreme commander

- 1 extra life or emergency recall, charging once a week. when you die you keep your avatar but be carefull the rest of the week when you die again its gone.

- a meta game to play while you wait for an attack to launch. the wait time between the fights are very boring some times it would be cool to have an occupation while u wait
some sim city base building:leading to next idea:

Strategic planets:
- beeing able to build more but pds on planets you own, factories, power plants mexes...
- or a "homebase" for every player, chose one planet spend your credits and build a base there. if u fight on that planet you start with your base, could be only available on core planets of a faction. this could be connected with commander upgrade idea like following: i want my avatar to stpawn with gun upgrade, but in order to buy that for my com i need power production on my planet. depending on my powerincome this upgrade takes a few hours or several days... i think u got the idea
-owning certain planets alowing to call in blackOP units as reinforcements, having some kind of special building(that takes a few days to complete) established for your faction could be needed first.

Statistics: Posted by laPPen — 08 Jan 2014, 13:48


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