Forged Alliance Forever Forged Alliance Forever Forums 2013-07-20T17:26:14+02:00 /feed.php?f=50&t=4267 2013-07-20T17:26:14+02:00 2013-07-20T17:26:14+02:00 /viewtopic.php?t=4267&p=48857#p48857 <![CDATA[Re: State of GW and next weeks planning.]]> Statistics: Posted by FunkOff — 20 Jul 2013, 17:26


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2013-07-15T20:12:36+02:00 2013-07-15T20:12:36+02:00 /viewtopic.php?t=4267&p=48471#p48471 <![CDATA[Re: State of GW and next weeks planning.]]>
I will alter it, and actually send you messages about when the reinforcements will come...

Statistics: Posted by Ze_PilOt — 15 Jul 2013, 20:12


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2013-07-15T20:05:24+02:00 2013-07-15T20:05:24+02:00 /viewtopic.php?t=4267&p=48466#p48466 <![CDATA[Re: State of GW and next weeks planning.]]> Statistics: Posted by Ze_PilOt — 15 Jul 2013, 20:05


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2013-07-15T14:50:31+02:00 2013-07-15T14:50:31+02:00 /viewtopic.php?t=4267&p=48446#p48446 <![CDATA[Re: State of GW and next weeks planning.]]>
**FAF Username:** pip

**FAF Version:** 0.8.56

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** D:\Games\Supreme Commander - Forged Alliance

**Home Directory:** C:\Users\pip\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "galacticWar\glDisplay.pyc", line 950, in dropEvent
AttributeError: 'PlanetaryWidget' object has no attribute 'reinforcements'

}}}

Statistics: Posted by pip — 15 Jul 2013, 14:50


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2013-07-15T13:56:04+02:00 2013-07-15T13:56:04+02:00 /viewtopic.php?t=4267&p=48441#p48441 <![CDATA[Re: State of GW and next weeks planning.]]> Statistics: Posted by Ze_PilOt — 15 Jul 2013, 13:56


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2013-07-15T12:59:36+02:00 2013-07-15T12:59:36+02:00 /viewtopic.php?t=4267&p=48436#p48436 <![CDATA[Re: State of GW and next weeks planning.]]> Lot of people have this problem, probably everyone...

Statistics: Posted by Dav_ — 15 Jul 2013, 12:59


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2013-07-13T17:31:26+02:00 2013-07-13T17:31:26+02:00 /viewtopic.php?t=4267&p=48338#p48338 <![CDATA[Re: State of GW and next weeks planning.]]>

If there is no other problem, tomorrow the link between the client and the server will be activated, and the reinforcements active in game.

I will add buildings & items a little later, and that would be the end of the alpha period.

Statistics: Posted by Ze_PilOt — 13 Jul 2013, 17:31


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2013-07-12T10:36:19+02:00 2013-07-12T10:36:19+02:00 /viewtopic.php?t=4267&p=48238#p48238 <![CDATA[Re: State of GW and next weeks planning.]]> On the top of the shop you wrote :" Right click to buy an unit. Left click to remove an unit..." BUT for me is the opposite : left click = buy unit ; right click = delete unit

thank you

Statistics: Posted by Dav_ — 12 Jul 2013, 10:36


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2013-07-12T07:45:39+02:00 2013-07-12T07:45:39+02:00 /viewtopic.php?t=4267&p=48235#p48235 <![CDATA[Re: State of GW and next weeks planning.]]> Statistics: Posted by Ze_PilOt — 12 Jul 2013, 07:45


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2013-07-12T01:20:02+02:00 2013-07-12T01:20:02+02:00 /viewtopic.php?t=4267&p=48225#p48225 <![CDATA[Re: State of GW and next weeks planning.]]>
When i try to drag a planetary defence on a planet I have an error message...before this last GW update I did not have this problem.
thank you

Statistics: Posted by Dav_ — 12 Jul 2013, 01:20


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2013-07-10T21:56:57+02:00 2013-07-10T21:56:57+02:00 /viewtopic.php?t=4267&p=48142#p48142 <![CDATA[Re: State of GW and next weeks planning.]]>
In the meantime, you can play with the interface itself as promised, but can't submit to the server yet.

Find bugs ! :)

(later, during beta,it will be possible to change group by drag & dropping).

Statistics: Posted by Ze_PilOt — 10 Jul 2013, 21:56


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2013-07-07T18:13:13+02:00 2013-07-07T18:13:13+02:00 /viewtopic.php?t=4267&p=47863#p47863 <![CDATA[Re: State of GW and next weeks planning.]]> Statistics: Posted by FunkOff — 07 Jul 2013, 18:13


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2013-07-07T18:03:42+02:00 2013-07-07T18:03:42+02:00 /viewtopic.php?t=4267&p=47862#p47862 <![CDATA[Re: State of GW and next weeks planning.]]>
Image

I still have to complete the finalizations of the groups (remove, re-order -that's the left panel-) once created, and you will have a version to play with the interface (that will do nothing server-side until the interface is locked).

Statistics: Posted by Ze_PilOt — 07 Jul 2013, 18:03


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2013-06-26T21:47:24+02:00 2013-06-26T21:47:24+02:00 /viewtopic.php?t=4267&p=47064#p47064 <![CDATA[Re: State of GW and next weeks planning.]]> )

There is actually quite some work done in the LUA repository :)

Reinforcement waves are implemented.


Each unit/building has a delay cost. When you form a wave, the delay = the sum of all the units delay in the wave + the previous wave delay.

ie. a t1 tank maybe has one minute. So 6 tanks has 6 minutes delay. 12 has 12 minutes,...
A T3 tank maybe has 4 minutes, so if the first wave was 6 T1 tanks and the second one a T3 tank, the t3 tank will come after 10 minutes.

A wave doesn't have any limit for the type or amount of units (can be one or 200 tanks). You also can form waves in any order (spawn the T3 after 4 minutes and 6 tanks after 10 minutes in our example).


When you build the beacon, a delay timer start decreasing. When it reach the value of a wave, that wave is coming by transport, and is dropped next to the beacon.

When the beacon is destroyed/removed, the timer stop decreasing.

For buildings, it's similar, but with his own "timeline" for waves.

For the delay time, I will probably try to come with a formula that depend of the buildtime of the unit, so I don't have to put them all manually (even it can be tweaked later). If you have any idea what it could be...

Statistics: Posted by Ze_PilOt — 26 Jun 2013, 21:47


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2013-06-24T22:13:20+02:00 2013-06-24T22:13:20+02:00 /viewtopic.php?t=4267&p=46872#p46872 <![CDATA[Re: State of GW and next weeks planning.]]>
- Resource problem for building is fixed.
- Units and buildings are handled to the player correctly.
- Fixed several others bugs related to reinforcements.

On top of it :
- GW is now using official faction colors, whatever is your spawn point (UEF Blue, Aeon green, Cybran red, ...).
- The support AI are using the official Neutral faction color too (darker tone). Except for seraphim as they have no ally in FA (will be darker too).

I have others shades available for a second and third player (ally 1 & 2 except for cybran, it's "Cybran Evil Color").
There is another shade for aeon I think : The loyalist green (100 pure green).

For those interested in the official shades :
Code:
function SetAeonColor( number )
    SetArmyColor( number, 41, 191, 41 )
end

function SetAeonAllyColor( number )
    SetArmyColor( number, 165, 200, 102 )
end

function SetAeonNeutralColor( number )
    SetArmyColor( number, 16, 86, 16 )
end

###     Cybran
function SetCybranColor( number )
    SetArmyColor( number, 128, 39, 37 )
end

function SetCybranAllyColor( number )
    SetArmyColor( number, 219, 74, 58 )
end

function SetCybranNeutralColor( number )
    SetArmyColor( number, 165, 9, 1 ) # 84, 13, 13
end
###     UEF
function SetUEFColor( number )
    SetArmyColor( number, 41, 40, 140 )
end;

function SetUEFAllyColor( number )
    SetArmyColor( number, 71, 114, 148 )
end

function SetUEFNeutralColor( number )
    SetArmyColor( number, 16, 16, 86 )
end

function SetCoalitionColor(number)
    SetArmyColor(number, 80, 80, 240)
end

###     Neutral
function SetNeutralColor( number )
    SetArmyColor( number, 211, 211, 180 )
end

### SC:FA colors
#   Aeon
function SetAeonPlayerColor( number )
    SetArmyColor( number, 36, 182, 36 )
end

function SetAeonEvilColor( number )
    SetArmyColor( number, 159, 216, 2 )
end

function SetAeonAlly1Color( number )
    SetArmyColor( number, 16, 86, 16 )
end

function SetAeonAlly2Color( number )
    SetArmyColor( number, 123, 255, 125 )
end
#   Cybran
function SetCybranPlayerColor( number )
    SetArmyColor( number, 231, 3, 3 )
end

function SetCybranEvilColor( number )
    SetArmyColor( number, 225, 70, 0 )
end

function SetCybranAllyColor( number )
    SetArmyColor( number, 130, 33, 30 )
end

#   UEF
function SetUEFPlayerColor( number )
    SetArmyColor( number, 41, 41, 225 )
end

function SetUEFAlly1Color( number )
    SetArmyColor(number, 81, 82, 241)
end

function SetUEFAlly2Color( number )
    SetArmyColor(number, 133, 148, 255)
end

#   Seraphim

function SetSeraphimColor( number )
    SetArmyColor( number, 167, 150, 2 )
end

#   Loyalist

function SetLoyalistColor( number )
    SetArmyColor( number, 0, 100, 0 )
end

Statistics: Posted by Ze_PilOt — 24 Jun 2013, 22:13


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