Zock wrote: Else i'd like it more if all atacks just go to second in command when you are not aviable for playing.
Immediately ? Would be annoying no ?
Statistics: Posted by Ze_PilOt — 06 Jun 2013, 10:55
]]>2013-06-06T10:53:48+02:002013-06-06T10:53:48+02:00/viewtopic.php?t=4230&p=45287#p45287 Else i'd like it more if all atacks just go to second in command when you are not aviable for playing.
]]>2013-06-06T09:12:59+02:002013-06-06T09:12:59+02:00/viewtopic.php?t=4230&p=45280#p45280Statistics: Posted by Ze_PilOt — 06 Jun 2013, 09:12
]]>2013-06-06T08:31:53+02:002013-06-06T08:31:53+02:00/viewtopic.php?t=4230&p=45278#p45278 Step one: Get a friend on a different faction in Galactic War. Step two. Have friend attack one of your planets that you have a >50% control over. Step three: Have your friend immediately uncheck the 'Available for playing' box. Step four: Defend your planet for a free win and credits.
If two people spend about 15 minutes uninterrupted, they could rank up as much as 20 times each, with max credits.
A longer way to do this is have a friend attack your planet, then recall as soon as you are in battle, but this takes longer and I'm assuming leaves a obvious replay evident trail.
I would like to see this fixed before the game goes out of alpha, It would defeat the purpose of having a high ranked avatar if you could just re-level one in about 10 minutes. I'm not sure about how you could go about fixing these, so if anyone has any ideas...