Forged Alliance Forever Forged Alliance Forever Forums 2013-05-21T01:55:51+02:00 /feed.php?f=50&t=3996 2013-05-21T01:55:51+02:00 2013-05-21T01:55:51+02:00 /viewtopic.php?t=3996&p=42791#p42791 <![CDATA[Re: Credit income vs starting]]> Statistics: Posted by Swkoll — 21 May 2013, 01:55


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2013-05-20T22:53:43+02:00 2013-05-20T22:53:43+02:00 /viewtopic.php?t=3996&p=42760#p42760 <![CDATA[Re: Credit income vs starting]]>
We should have a mass equivalent - just spending bread and butter currency, for attacks and such
A ACU tech currency - just for permanent and temporary ACU upgrades and items
and a Planet upgrade currency - used forplanet/map based upgrades/items.

Just a rough idea. Probably need to sketch it out more.

Statistics: Posted by Anaryl — 20 May 2013, 22:53


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2013-05-20T22:35:47+02:00 2013-05-20T22:35:47+02:00 /viewtopic.php?t=3996&p=42755#p42755 <![CDATA[Re: Credit income vs starting]]>
You are not supposed to really play for now. The map is 10 times smaller that it will be.

Statistics: Posted by Ze_PilOt — 20 May 2013, 22:35


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2013-05-20T22:21:09+02:00 2013-05-20T22:21:09+02:00 /viewtopic.php?t=3996&p=42752#p42752 <![CDATA[Re: Credit income vs starting]]> Statistics: Posted by FunkOff — 20 May 2013, 22:21


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2013-05-20T22:16:15+02:00 2013-05-20T22:16:15+02:00 /viewtopic.php?t=3996&p=42751#p42751 <![CDATA[Re: Credit income vs starting]]>
Ze_PilOt wrote:
You can't judge that at this moment.

Not really any players, and barely any features implemented.



Of course I can judge, I just did. The truth is I think I may have a much better idea...

Statistics: Posted by Anaryl — 20 May 2013, 22:16


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2013-05-20T22:12:28+02:00 2013-05-20T22:12:28+02:00 /viewtopic.php?t=3996&p=42749#p42749 <![CDATA[Re: Credit income vs starting]]>
Not really any players, and barely any features implemented.

Statistics: Posted by Ze_PilOt — 20 May 2013, 22:12


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2013-05-20T22:07:15+02:00 2013-05-20T22:07:15+02:00 /viewtopic.php?t=3996&p=42747#p42747 <![CDATA[Re: Credit income vs starting]]>
And if only players like Zock are earning the credits, the rest of us can't even die in defense to get a new avatar and thus more credits.

There's a couple of ways to approach the resources question, I don't think 'Credits' is quite the right way to go.

Statistics: Posted by Anaryl — 20 May 2013, 22:07


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2013-05-20T04:25:49+02:00 2013-05-20T04:25:49+02:00 /viewtopic.php?t=3996&p=42658#p42658 <![CDATA[Re: Credit income vs starting]]>
This is work in progress and the credit/balance system is obviously not where it should be ( it is in alpha after all and is pretty damn good compared to the other alphas I have been in. Hint: they were all total crap)

Statistics: Posted by Ato0theJ — 20 May 2013, 04:25


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2013-05-20T02:45:49+02:00 2013-05-20T02:45:49+02:00 /viewtopic.php?t=3996&p=42655#p42655 <![CDATA[Credit income vs starting]]> Statistics: Posted by FunkOff — 20 May 2013, 02:45


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