Forged Alliance Forever Forged Alliance Forever Forums 2013-05-16T21:48:58+02:00 /feed.php?f=50&t=3911 2013-05-16T21:48:58+02:00 2013-05-16T21:48:58+02:00 /viewtopic.php?t=3911&p=42234#p42234 <![CDATA[Re: Recall function.]]>
Hascins wrote:
FunkOff and Pip have a good idea :

Higher ranks can buy a one-time bonus that make an auto-recall if your heath is 0 (and so avoid death).


As a cheaper alternative you could give a healthboost for example.


That would could cause some odd effects, like ACUs surviving nukes, etc.

Statistics: Posted by FunkOff — 16 May 2013, 21:48


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2013-05-15T14:08:02+02:00 2013-05-15T14:08:02+02:00 /viewtopic.php?t=3911&p=42060#p42060 <![CDATA[Re: Recall function.]]>

FunkOff and Pip have a good idea :

Higher ranks can buy a one-time bonus that make an auto-recall if your heath is 0 (and so avoid death).


As a cheaper alternative you could give a healthboost for example.

Statistics: Posted by Hascins — 15 May 2013, 14:08


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2013-05-15T13:14:08+02:00 2013-05-15T13:14:08+02:00 /viewtopic.php?t=3911&p=42056#p42056 <![CDATA[Re: Recall function.]]>
For instance, if a famous avatar died on a specific planet, could use it in planet's description, or maybe even change the Planet's name if he was famous enough.

Statistics: Posted by CrazedChariot — 15 May 2013, 13:14


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2013-05-15T12:23:10+02:00 2013-05-15T12:23:10+02:00 /viewtopic.php?t=3911&p=42049#p42049 <![CDATA[Re: Recall function.]]> Statistics: Posted by Ze_PilOt — 15 May 2013, 12:23


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2013-05-14T17:10:38+02:00 2013-05-14T17:10:38+02:00 /viewtopic.php?t=3911&p=41928#p41928 <![CDATA[Re: Recall function.]]>
If you don't recall and die, a new avatar will be created, starting with 200 credits.

Please confirm this is working.

If it works, I will implement ranking up tomorrow.

Statistics: Posted by Ze_PilOt — 14 May 2013, 17:10


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2013-05-13T20:34:58+02:00 2013-05-13T20:34:58+02:00 /viewtopic.php?t=3911&p=41794#p41794 <![CDATA[Re: Recall function.]]> Ideas like this will make GW fantastic!

Statistics: Posted by Dav_ — 13 May 2013, 20:34


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2013-05-12T18:33:10+02:00 2013-05-12T18:33:10+02:00 /viewtopic.php?t=3911&p=41632#p41632 <![CDATA[Re: Recall function.]]>
Ze_PilOt wrote:
I will implement death :)


That's scary :?

Statistics: Posted by pip — 12 May 2013, 18:33


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2013-05-12T17:55:43+02:00 2013-05-12T17:55:43+02:00 /viewtopic.php?t=3911&p=41620#p41620 <![CDATA[Re: Recall function.]]>
Once you confirm me that all is working properly, I will implement death :)

Statistics: Posted by Ze_PilOt — 12 May 2013, 17:55


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2013-05-12T17:54:17+02:00 2013-05-12T17:54:17+02:00 /viewtopic.php?t=3911&p=41618#p41618 <![CDATA[Re: Recall function.]]>
Ze_PilOt wrote:
FunkOff and Pip have a good idea :

Higher ranks can buy a one-time bonus that make an auto-recall if your heath is 0 (and so avoid death).

Also recall will stay free by default.

thats great

Statistics: Posted by ColonelSheppard — 12 May 2013, 17:54


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2013-05-12T17:23:16+02:00 2013-05-12T17:23:16+02:00 /viewtopic.php?t=3911&p=41615#p41615 <![CDATA[Re: Recall function.]]>
Higher ranks can buy a one-time bonus that make an auto-recall if your heath is 0 (and so avoid death).

Also recall will stay free by default.

Statistics: Posted by Ze_PilOt — 12 May 2013, 17:23


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2013-05-12T17:16:29+02:00 2013-05-12T17:16:29+02:00 /viewtopic.php?t=3911&p=41613#p41613 <![CDATA[Re: Recall function.]]>
pip wrote:
I tried te recall function and had a desynch right when i triggered it. Here is the log.
http://pastebin.com/j6KU2qPA

I watched the replay and it is different from what happened. In the replay, i didn't seem to use the recall, as if i continued to walk a bit and stopped further.


Fixed.

Statistics: Posted by Ze_PilOt — 12 May 2013, 17:16


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2013-05-12T16:52:23+02:00 2013-05-12T16:52:23+02:00 /viewtopic.php?t=3911&p=41609#p41609 <![CDATA[Re: Recall function.]]> http://pastebin.com/j6KU2qPA

I watched the replay and it is different from what happened. In the replay, i didn't seem to use the recall, as if i continued to walk a bit and stopped further.

Statistics: Posted by pip — 12 May 2013, 16:52


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2013-05-12T16:45:16+02:00 2013-05-12T16:45:16+02:00 /viewtopic.php?t=3911&p=41606#p41606 <![CDATA[Re: Recall function.]]>
ColonelSheppard wrote:
question: what about building quantumgates to instarecall?


Later. Won't be "insta". You will have to walk through the gate.

Statistics: Posted by Ze_PilOt — 12 May 2013, 16:45


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2013-05-12T16:45:05+02:00 2013-05-12T16:45:05+02:00 /viewtopic.php?t=3911&p=41605#p41605 <![CDATA[Re: Recall function.]]>

Statistics: Posted by Ze_PilOt — 12 May 2013, 16:45


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2013-05-12T16:44:40+02:00 2013-05-12T16:44:40+02:00 /viewtopic.php?t=3911&p=41604#p41604 <![CDATA[Re: Recall function.]]> Statistics: Posted by ColonelSheppard — 12 May 2013, 16:44


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