Forged Alliance Forever Forged Alliance Forever Forums 2013-05-13T14:17:25+02:00 /feed.php?f=50&t=3618 2013-05-13T14:17:25+02:00 2013-05-13T14:17:25+02:00 /viewtopic.php?t=3618&p=41732#p41732 <![CDATA[Re: Rules layout.]]>
Mechsangoku wrote:
GW will be very imba if a small number of L33T players decided to join the same faction
Us low players should be given a fighting chance. Maybe each of those high rank players attacks are longer (2-3 hours instead of 1)

Statistics: Posted by In-Com — 13 May 2013, 14:17


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2013-05-12T10:46:47+02:00 2013-05-12T10:46:47+02:00 /viewtopic.php?t=3618&p=41525#p41525 <![CDATA[Re: Rules layout.]]> Statistics: Posted by Ze_PilOt — 12 May 2013, 10:46


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2013-05-12T03:43:39+02:00 2013-05-12T03:43:39+02:00 /viewtopic.php?t=3618&p=41504#p41504 <![CDATA[Re: Rules layout.]]>
Mechsangoku wrote:
Us low players should be given a fighting chance.


This is the idea behind the GW mod. What's the GW mod? A mod that allows players to start the game with additional units/structures based upon GW conditions. It's a work-in-progress.

Statistics: Posted by FunkOff — 12 May 2013, 03:43


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2013-05-10T13:43:00+02:00 2013-05-10T13:43:00+02:00 /viewtopic.php?t=3618&p=41252#p41252 <![CDATA[Re: Rules layout.]]> Us low players should be given a fighting chance. Maybe each of those high rank players attacks are longer (2-3 hours instead of 1)

Statistics: Posted by Mechsangoku — 10 May 2013, 13:43


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2013-05-10T08:36:22+02:00 2013-05-10T08:36:22+02:00 /viewtopic.php?t=3618&p=41216#p41216 <![CDATA[Re: Rules layout.]]>
I agree the "reputation" of the avatar should have an impact not only internally (better rank / means in the faction) but also externally : the fame of a succesful general shall precedes him and cow the enemies wherever he can be spotted in the galaxy map.

I guess it's related to how spying will work:

Dell Crino wrote:
Galactic War have a big role playing part.

For other factions, you will only be known as your avatar. Your real FAF nickname will stay hidden.

But you can do some spying and guessing !

Some planets will have some special abilities. "Spying" planets will allow you to pay some spy to look at a neighbor planet battle. It will give you the avatar names of people fighting on them, as well as their real FAF nickname.

Then, it's up to you to use the forum dedicated to each faction to maintain a list of all players.
You can of course guess who is who.

Eventually, an UI mod will be released to allow you to display that list in game if you want.


So this leads me to another question : will Aeon get something like the Eye of Rhianne to spy better?
I think having some metagame abilities (like the game enders you mentioned) can make some faction more appealing.

Statistics: Posted by pip — 10 May 2013, 08:36


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2013-05-10T08:21:34+02:00 2013-05-10T08:21:34+02:00 /viewtopic.php?t=3618&p=41214#p41214 <![CDATA[Re: Rules layout.]]>
Circuit wrote:
When defending or attacking a position , can we get the name of the avatar we face off???

Lets take a serial acu killer like Voodoo, how this mod will not allow him too win the GW by himself like darth vader on a battlefield?? I know the credit ( I prefere to call it war ressource) will not allow him to rampage the galaxy... When avatar got success, his reputation reach the other camp like Erwin Rommel or Patton or Kurt Student, how we will know we are facing a genius on the battlefield and how we can allow more ressource to put him down (like the battle El Alamein when the allies put the double of the ressource facing the force of Rommel for barely push him back..)

Btw Zep , you are doing a awsome job all about the GW , the balancing stuff and communicate the change here.


pew pew :)

But we have to stop Luxun first.

Statistics: Posted by Voodoo — 10 May 2013, 08:21


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2013-05-10T08:01:56+02:00 2013-05-10T08:01:56+02:00 /viewtopic.php?t=3618&p=41211#p41211 <![CDATA[Re: Rules layout.]]>
Lets take a serial acu killer like Voodoo, how this mod will not allow him too win the GW by himself like darth vader on a battlefield?? I know the credit ( I prefere to call it war ressource) will not allow him to rampage the galaxy... When avatar got success, his reputation reach the other camp like Erwin Rommel or Patton or Kurt Student, how we will know we are facing a genius on the battlefield and how we can allow more ressource to put him down (like the battle El Alamein when the allies put the double of the ressource facing the force of Rommel for barely push him back..)

Btw Zep , you are doing a awsome job all about the GW , the balancing stuff and communicate the change here.

Statistics: Posted by Circuit — 10 May 2013, 08:01


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2013-05-09T18:24:43+02:00 2013-05-09T18:24:43+02:00 /viewtopic.php?t=3618&p=41145#p41145 <![CDATA[Re: Rules layout.]]> :P :P

Statistics: Posted by Chosen — 09 May 2013, 18:24


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2013-05-07T13:41:11+02:00 2013-05-07T13:41:11+02:00 /viewtopic.php?t=3618&p=40863#p40863 <![CDATA[Re: Rules layout.]]>
Ze_PilOt wrote:
In order to balance the numbers of players in each factions, the money generated is already dependent of the population in each faction (less = more money per players).

In order to balance it even more, the rank-up requirements (win required + money) will be also dependent of the numbers of players (more players = harder to rank up).


this all sounds great, however I hope something will be created to show the numbers of each faction when a player is creating their GW account. some kind of graph etc.
as its something we cannot alter once its chosen, a clear indication for a player to choose to which faction suits them best (larger faction, less earnings / smaller faction, more earnings).

Statistics: Posted by FireMessiah — 07 May 2013, 13:41


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2013-05-07T12:19:48+02:00 2013-05-07T12:19:48+02:00 /viewtopic.php?t=3618&p=40857#p40857 <![CDATA[Re: Rules layout.]]>
In order to balance it even more, the rank-up requirements (win required + money) will be also dependent of the numbers of players (more players = harder to rank up).

Statistics: Posted by Ze_PilOt — 07 May 2013, 12:19


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2013-04-15T09:33:11+02:00 2013-04-15T09:33:11+02:00 /viewtopic.php?t=3618&p=38384#p38384 <![CDATA[Re: Rules layout.]]>

Statistics: Posted by Ze_PilOt — 15 Apr 2013, 09:33


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2013-04-15T06:16:27+02:00 2013-04-15T06:16:27+02:00 /viewtopic.php?t=3618&p=38377#p38377 <![CDATA[Re: Rules layout.]]> Statistics: Posted by lafittejean — 15 Apr 2013, 06:16


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2013-04-14T05:45:37+02:00 2013-04-14T05:45:37+02:00 /viewtopic.php?t=3618&p=38252#p38252 <![CDATA[Re: Rules layout.]]> Statistics: Posted by MushrooMars — 14 Apr 2013, 05:45


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2013-04-12T14:33:36+02:00 2013-04-12T14:33:36+02:00 /viewtopic.php?t=3618&p=38015#p38015 <![CDATA[Re: Rules layout.]]>
rootbeer23 wrote:
thats not possible.
the closest you can do to achieve the above would be to partition a map in 2 non-communicating parts and have 2
independent games happen at the same time, using a mechanism similar to the no rush timer, which you can probably
manipulate to allow for some kind of communication (e.g. sharing some units) under specific conditions.


This is not entirely true. I devised a theory a while back how it could be done, and all it would require is a special mod and a re-start of FA. Basically, it would always spawn armies/commanders for 8 players, and just hide the ones that weren't used. In a 2 player game with a third player trying to join, it would save the current game between 2 players (or 3 or 4 or however many), close FA, re-launch FA with the third player connected, then bring his commander to the playable field. It wouldn't be seamless or perfect, but it would work.

Statistics: Posted by FunkOff — 12 Apr 2013, 14:33


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2013-04-11T23:16:53+02:00 2013-04-11T23:16:53+02:00 /viewtopic.php?t=3618&p=37974#p37974 <![CDATA[Re: Rules layout.]]>
johnie102 wrote:
Question: Is it possible in the engine to spawn in an extra commander played by another player while the game is in progress? As in: Requesting backup.


This is another awesome thing we can't have because we cannot manipulate the source code.

Damnable greedy corporations.

Statistics: Posted by MushrooMars — 11 Apr 2013, 23:16


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