Forged Alliance Forever Forged Alliance Forever Forums 2013-03-17T18:13:47+02:00 /feed.php?f=50&t=3281 2013-03-17T18:13:47+02:00 2013-03-17T18:13:47+02:00 /viewtopic.php?t=3281&p=34330#p34330 <![CDATA[Re: Weekly Update - 10/03/2013]]> Statistics: Posted by lextoc — 17 Mar 2013, 18:13


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2013-03-16T21:23:51+02:00 2013-03-16T21:23:51+02:00 /viewtopic.php?t=3281&p=34243#p34243 <![CDATA[Re: Weekly Update - 10/03/2013]]>
I've got some trouble with the intro video, but I have faith that WMV will work...

Statistics: Posted by Ze_PilOt — 16 Mar 2013, 21:23


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2013-03-13T11:18:54+02:00 2013-03-13T11:18:54+02:00 /viewtopic.php?t=3281&p=33822#p33822 <![CDATA[Re: Weekly Update - 10/03/2013]]> Statistics: Posted by bouznak — 13 Mar 2013, 11:18


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2013-03-13T03:30:56+02:00 2013-03-13T03:30:56+02:00 /viewtopic.php?t=3281&p=33809#p33809 <![CDATA[Re: Weekly Update - 10/03/2013]]> Statistics: Posted by Beej — 13 Mar 2013, 03:30


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2013-03-12T21:42:39+02:00 2013-03-12T21:42:39+02:00 /viewtopic.php?t=3281&p=33792#p33792 <![CDATA[Re: Weekly Update - 10/03/2013]]>
Same as before except that :

- The data are sent from the server (planet positions, size, links, name, desc, faction occupation and map).
- The code is cleaner.
- It's using the GW server.

I still need to stream the shaders & textures.

I've decided that you will be represented on the map.

You will start from the home planet of your faction, and can only go from gate to gate. Of course if the gate is not under control, you will have to fight.

Statistics: Posted by Ze_PilOt — 12 Mar 2013, 21:42


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2013-03-12T14:17:28+02:00 2013-03-12T14:17:28+02:00 /viewtopic.php?t=3281&p=33761#p33761 <![CDATA[Re: Weekly Update - 10/03/2013]]>

Statistics: Posted by bouznak — 12 Mar 2013, 14:17


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2013-03-11T23:48:02+02:00 2013-03-11T23:48:02+02:00 /viewtopic.php?t=3281&p=33716#p33716 <![CDATA[Re: Weekly Update - 10/03/2013]]> Statistics: Posted by Ze_PilOt — 11 Mar 2013, 23:48


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2013-03-11T23:27:13+02:00 2013-03-11T23:27:13+02:00 /viewtopic.php?t=3281&p=33711#p33711 <![CDATA[Re: Weekly Update - 10/03/2013]]> Took me some time make some code cleanup.

The openGL API doesn't load from the lobby :-/

I'm investigating...

Statistics: Posted by Ze_PilOt — 11 Mar 2013, 23:27


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2013-03-10T23:59:09+02:00 2013-03-10T23:59:09+02:00 /viewtopic.php?t=3281&p=33579#p33579 <![CDATA[Re: Weekly Update - 10/03/2013]]>

Statistics: Posted by Beej — 10 Mar 2013, 23:59


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2013-03-10T19:41:02+02:00 2013-03-10T19:41:02+02:00 /viewtopic.php?t=3281&p=33558#p33558 <![CDATA[Re: Weekly Update - 10/03/2013]]>

Statistics: Posted by bouznak — 10 Mar 2013, 19:41


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2013-03-10T19:07:20+02:00 2013-03-10T19:07:20+02:00 /viewtopic.php?t=3281&p=33555#p33555 <![CDATA[Re: Weekly Update - 10/03/2013]]>

Statistics: Posted by Ze_PilOt — 10 Mar 2013, 19:07


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2013-03-10T19:00:41+02:00 2013-03-10T19:00:41+02:00 /viewtopic.php?t=3281&p=33554#p33554 <![CDATA[Re: Weekly Update - 10/03/2013]]> that means i have to finish the map for my planet :mrgreen:

Statistics: Posted by ColonelSheppard — 10 Mar 2013, 19:00


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2013-03-10T18:33:16+02:00 2013-03-10T18:33:16+02:00 /viewtopic.php?t=3281&p=33553#p33553 <![CDATA[Weekly Update - 10/03/2013]]> - The GW server design is done. It can manage the login of players and dispatch planets infos to all clients.
- The FAF lobby is able to receive any info from the server.

I will implement the openGL display in the lobby this week.
The planets are still missing some maps to be played with, I will randomly give them ladder maps for now.

From there, I will add the account creation and the player character sheet.

Statistics: Posted by Ze_PilOt — 10 Mar 2013, 18:33


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