bouznak wrote:
All of this sounds very good FunkOff. I don't know you were working with Ze_PilOt on the GW project.
The idea of the attack/defense levels are nice but I think it can badly unbalance the game if a team succeed in getting level 20+...
Maybe I'm wrong, you seem to have think about that stuff !
These were ideas and implementations Thygrr and I worked on. Zep originally pushed the project on us because zep was busy with other parts.
Regarding high level bases or strike forces, re-read the last paragraph: Diminishing returns + mandatory level decreases. It will cost, hypothetically, 7 credits to get a strike force from level 1 to level 4 (2 + 2 + 3), but 16 credits to get a base from from level 20 to level 23 (5 + 5 + 6), and if a level 4 strike force attacks a level 23 base, there is a mandatory drop of 4 levels from the base, (to level 19) even if the defending player wins. Therefore, attacking even in cases where you will lose the battle can be advantageous, and high-level strike forces/bases won't last long if there is a concerted effort by several enemy players to kill them.Statistics: Posted by FunkOff — 03 Feb 2013, 19:09
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