Forged Alliance Forever Forged Alliance Forever Forums 2013-02-02T23:18:24+02:00 /feed.php?f=50&t=2909 2013-02-02T23:18:24+02:00 2013-02-02T23:18:24+02:00 /viewtopic.php?t=2909&p=29140#p29140 <![CDATA[Re: Weekly Update - Week 1.]]>
Ze_PilOt wrote:
Yes. Actually the current idea for cybran is to disconnect planets from the network by destroying gate links. A planet entirely disconnected return to neutral state.

If a faction ends up sealed off, they will auto-capitulate to the bigger empire (so you will play on their side, but as "slave")

They are called game enders because they are supposed to end the game in a low number of days :)


If a planet gets sealed off perhaps factions could pay the nomads ( mercs ) for a lift so they can assualt the planet directly ;)

Statistics: Posted by Gyle — 02 Feb 2013, 23:18


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2013-02-02T21:22:13+02:00 2013-02-02T21:22:13+02:00 /viewtopic.php?t=2909&p=29133#p29133 <![CDATA[Re: Weekly Update - Week 1.]]>
Image


previewGW4.PNG

Tomorrow, I will add the network creation to the editor, and I will be almost done with it..

http://users.edpnet.be/zepilot/gwPreview4.zip


What's left for this week :
- While the zooming is working as expected, I'm not entirely happy with de-zooming. I will spend some time smoothing that.
- I need to implement the right-mouse button for panning (should be trivial, it was done in an earlier test but I need to smooth it), and implement keyboard arrows too.
- The lighting is not done, that's why I'm not showing anything now
- I need to draw the planet influences and networks. I've already have all the 2d polygons, I just need to extrude them.

Statistics: Posted by Ze_PilOt — 02 Feb 2013, 21:22


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2013-02-02T01:26:30+02:00 2013-02-02T01:26:30+02:00 /viewtopic.php?t=2909&p=29073#p29073 <![CDATA[Re: Weekly Update - Week 1.]]>
Ze_PilOt wrote:
ie. you will spend point to fire black sun and destroy any planet in the network..

Statistics: Posted by Ze_PilOt — 02 Feb 2013, 01:26


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2013-02-02T01:30:16+02:00 2013-02-02T00:42:33+02:00 /viewtopic.php?t=2909&p=29067#p29067 <![CDATA[Re: Weekly Update - Week 1.]]>
EDIT: oops i didnt saw it

Statistics: Posted by ColonelSheppard — 02 Feb 2013, 00:42


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2013-02-01T18:23:54+02:00 2013-02-01T18:23:54+02:00 /viewtopic.php?t=2909&p=29050#p29050 <![CDATA[Re: Weekly Update - Week 1.]]>
If a faction ends up sealed off, they will auto-capitulate to the bigger empire (so you will play on their side, but as "slave")

They are called game enders because they are supposed to end the game in a low number of days :)

Statistics: Posted by Ze_PilOt — 01 Feb 2013, 18:23


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2013-02-01T18:04:04+02:00 2013-02-01T18:04:04+02:00 /viewtopic.php?t=2909&p=29049#p29049 <![CDATA[Re: Weekly Update - Week 1.]]>
epic!

btw... does that mean you can compleately seal off an enemy/own sector of the game, and just wait on the "hidden" planets nobody can access from the outside anymore? eventually there should be new routes appearing once a planet is gone, but maybe it's intended

Statistics: Posted by Myxir — 01 Feb 2013, 18:04


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2013-02-01T17:57:16+02:00 2013-02-01T17:57:16+02:00 /viewtopic.php?t=2909&p=29048#p29048 <![CDATA[Re: Weekly Update - Week 1.]]> The game ender is not an autowin : ie. you will spend point to fire black sun and destroy any planet in the network..

The positions of the planets will be dumped by the editor, and loaded by the client from the server, allowing me to test any number of planets easily in the alpha stage.

Statistics: Posted by Ze_PilOt — 01 Feb 2013, 17:57


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2013-02-01T17:54:42+02:00 2013-02-01T17:54:42+02:00 /viewtopic.php?t=2909&p=29047#p29047 <![CDATA[Re: Weekly Update - Week 1.]]>

Statistics: Posted by Zock — 01 Feb 2013, 17:54


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2013-02-01T15:29:50+02:00 2013-02-01T15:29:50+02:00 /viewtopic.php?t=2909&p=29044#p29044 <![CDATA[Re: Weekly Update - Week 1.]]>
zones.jpg

(Of course dynamic if you add/remove planets, that's the whole point of using voronoi sites :)

Statistics: Posted by Ze_PilOt — 01 Feb 2013, 15:29


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2013-02-01T13:41:53+02:00 2013-02-01T13:41:53+02:00 /viewtopic.php?t=2909&p=29037#p29037 <![CDATA[Re: Weekly Update - Week 1.]]>
sry for spam ...! :roll: :mrgreen:
gw_pilotrules.jpg

Statistics: Posted by discoverer2k4 — 01 Feb 2013, 13:41


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2013-02-01T12:50:28+02:00 2013-02-01T12:50:28+02:00 /viewtopic.php?t=2909&p=29035#p29035 <![CDATA[Re: Weekly Update - Week 1.]]> Statistics: Posted by Ze_PilOt — 01 Feb 2013, 12:50


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2013-02-01T00:12:11+02:00 2013-02-01T00:12:11+02:00 /viewtopic.php?t=2909&p=29010#p29010 <![CDATA[Re: Weekly Update - Week 1.]]> - Fixed the lighting.
- Fixed the specular highlights in the shader.
- You can now add planets by left-clicking (also a proof of concept of the 2d/3d interaction).

By adding the planets, I have the final step required to finish the implementation of the editor, and next update should finally display the planets zones.

http://users.edpnet.be/zepilot/gwPreview3.zip

Statistics: Posted by Ze_PilOt — 01 Feb 2013, 00:12


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2013-01-31T00:18:12+02:00 2013-01-31T00:18:12+02:00 /viewtopic.php?t=2909&p=28938#p28938 <![CDATA[Re: Weekly Update - Week 1.]]>

What's left for this week :
- While the zooming is working as expected, I'm not entirely happy with de-zooming. I will spend some time smoothing that.
- I need to implement the right-mouse button for panning (should be trivial, it was done in an earlier test but I need to smooth it), and implement keyboard arrows too.
- The lighting is not done, that's why I'm not showing anything now
- I need to draw the planet influences and networks. I've already have all the 2d polygons, I just need to extrude them.

http://users.edpnet.be/zepilot/gwPreview2.zip

Statistics: Posted by Ze_PilOt — 31 Jan 2013, 00:18


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2013-01-29T19:18:05+02:00 2013-01-29T19:18:05+02:00 /viewtopic.php?t=2909&p=28805#p28805 <![CDATA[Re: Weekly Update - Week 1.]]> - While the zooming is working as expected, I'm not entirely happy with de-zooming. I will spend some time smoothing that.
- I need to implement the right-mouse button for panning (should be trivial, it was done in an earlier test but I need to smooth it), and implement keyboard arrows too.
- The lighting is not done, that's why I'm not showing anything now
- I need to draw the planet influences and networks. I've already have all the 2d polygons, I just need to extrude them.

Statistics: Posted by Ze_PilOt — 29 Jan 2013, 19:18


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2013-01-29T21:06:22+02:00 2013-01-27T23:32:39+02:00 /viewtopic.php?t=2909&p=28576#p28576 <![CDATA[Re: Weekly Update - Week 1.]]> Statistics: Posted by Helcaraxe — 27 Jan 2013, 23:32


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