Forged Alliance Forever Forged Alliance Forever Forums 2013-01-28T18:18:23+02:00 /feed.php?f=50&t=2883 2013-01-28T18:18:23+02:00 2013-01-28T18:18:23+02:00 /viewtopic.php?t=2883&p=28675#p28675 <![CDATA[Re: Tournament refactoring.]]> Statistics: Posted by Gowerly — 28 Jan 2013, 18:18


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2013-01-28T11:44:49+02:00 2013-01-28T11:44:49+02:00 /viewtopic.php?t=2883&p=28624#p28624 <![CDATA[Re: Tournament refactoring.]]> Statistics: Posted by Ze_PilOt — 28 Jan 2013, 11:44


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2013-01-28T11:33:12+02:00 2013-01-28T11:33:12+02:00 /viewtopic.php?t=2883&p=28621#p28621 <![CDATA[Re: Tournament refactoring.]]> Statistics: Posted by Gowerly — 28 Jan 2013, 11:33


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2013-01-25T22:26:41+02:00 2013-01-25T22:26:41+02:00 /viewtopic.php?t=2883&p=28341#p28341 <![CDATA[Tournament refactoring.]]>
It will disappear soon, to be replaced by another system.

The idea is
- keep the current registration/description interface (but doing reformating a little more properly)
- Publish the tournament on the facebook page (using facebook API) so people can subscribe to remember. I will *try* to make registration to the event automatic, but it will probably be manual.
- Sadly the steam API doesn't allow me to link it to steam.
- More importantly, the server will use challonge API to register people.

When the tournament start, same process as for now (people warn, creation of a chat room,...), but with easier removal of player not there.

The server will drive the tourney through challonge API (starting, ending, deletion, ...).

Statistics: Posted by Ze_PilOt — 25 Jan 2013, 22:26


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