I had an idea for a new Galactic War map. One of the things I always found....wrong with the galactic war maps was that they were always unbalanced. The first one encouraged A lot of UEF-Cybran conflicts and a lot of Aeon-Seraphim conflicts but not much else. The second one was better but it was still unbalanced, in fact the Cybrans and Seraphim used the unbalanced nature to their advantage by forming an alliance and permenantly cutting off the UEF and Aeon pods off from each other, something the UEF and Aeon couldn't do. This map fixes both those problems.
To understand it though, you have to think a bit three dimensionally. Think of each large hexagon like the hexagon of a soccer ball. Soccer balls have tetrahedral symmetry and it's easy to make each "point" in the tetrahedron the capital of a faction and then have each faction radiate outwards from there. The result will be a map that is identical for each faction and one where each faction has the same size border with every other faction, guarunteeing conflicts between every single faction with each other.
What this map does is then takes the soccer ball and cuts it in half and spreads out the surface so it can be seen in two-dimensional terms. But the edges still retain their borders, which is represented here by the numbers, so the hexagons that both have the number 3 by them are adjacent to each other along that edge, etc. But in terms of raw gameplay and map positioning every faction's position is still identical.
This could be taken a step further by adding a couple features. If you're, say Cybran, and don't want to see your area of the map split into two parts, you could hit a button and center the map with they Cybran capital in the middle, and moves the other factions around to compensate. As long as the map's chirality was maintained you could do that for every faction. Or you could separate it and view each hexagon and the surrounding systems as a whole, and when you want to look at another hexagon you just hit a button to move to that one. Both of these might be hard to implement though.Statistics: Posted by everywhere116 — 05 Aug 2016, 07:16
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