Forged Alliance Forever Forged Alliance Forever Forums 2016-05-30T20:11:14+02:00 /feed.php?f=50&t=10626 2016-05-17T11:56:24+02:00 2016-05-17T11:56:24+02:00 /viewtopic.php?t=10626&p=127085#p127085 <![CDATA[Re: Galactic War 2.0]]>

Statistics: Posted by Phelom — 17 May 2016, 11:56


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2016-05-30T20:11:14+02:00 2016-05-07T05:33:22+02:00 /viewtopic.php?t=10626&p=126468#p126468 <![CDATA[Re: Galactic War 2.0]]>
1) There is a point on looking how Star Wars - Battlefront 2 did their Galactic War. NOT plagiarize, look for ideas.
2) On ranks and clans: It would make more sense, perhaps, to have clans with normal military ranks for all clans. System for awarding ranks is the same for all but clans are to encourage politics and diplomacy. War does not start unless some clan declares war on another, then the two sides draw in more and more clans... until it reaches all but few clans. Because as much as I like UEF, it has weaknesses that other factions cover perfectly.
3) Set a limit of players in a clan - 20. Enough to forge a strong group with everyone knowing everyone, their weaknesses and strengths and to not make any clans OP, like SGI, SIR, LDB, etc.
4) Have a player have an avatar and the rank as the nickname for Galactic War. Or have the player create an additional one.
5) Hide the real rating of the player... May be a good idea. More thought needs to be given to it. Poll here for everyone: http://www.easypolls.net/poll.html?p=57 ... e24eb375ae
6) Make up names for maps or put together maps similar in soil color, vegetation and terrain in a planet with several battlefields. The more maps make up a planet and the more players are on it - the harder it is to take the planet. I can assist and select ~100 maps of various size as well as classify, forming planets.
7) On attacks and victory conditions: A while ago I brought up an idea that a player can avoid being killed by leaving the planet through the Quantum Gate. Have a gate at some safe place on the map, a one-time teleport to the gate for the ACU that costs nothing and the fact that if one chooses to leave through the indestructible gate roughly in the middle of a map, the player abandons the planet. If he is the last one there - the planet is lost to the clan.
I think this'd be good considering the point I am making below.
8) Once a player is K.I.A. - he is out to the end of the war, he may not play any games. This should add spice to the game.
9) Some time limit must be imposed on GW - like a month or so, no more. If it does not end after 28 days - then the clan that is closest to dominate the galaxy wins and gets a "GW Winner" avatar, which is the clan's symbol on black background.

I will make changes as time passes by.

Statistics: Posted by Lieutenant Lich — 07 May 2016, 05:33


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2016-02-05T02:22:58+02:00 2016-02-05T02:22:58+02:00 /viewtopic.php?t=10626&p=119294#p119294 <![CDATA[Re: Galactic War 2.0]]>

Within our faction clan, there was much planning and discussion. We’d organised ourselves into squads, and executed grand strategies. This planning aspect, of a persistent strategical environment, was something which I really enjoyed.


GW games were entirely different to playing ranked ladder, because, it was a proper simulated combat environment where results mattered. There was no semblance of fair play or fairness. It was a gladiatorial contest. A gritty fight for survival… I can say from experience, that when I played GW, I played better. Much better. As I was extremely focused on my game.
I can recall anecdotal examples, where I made superb comeback moves. Such as when I beat ZLO in one game – even after he’d killed my teammate, and thrown hordes of RF at me. My macro-game was nothing like I’d ever played before… It was really intense! This could never have happened in ladder. That level of motivation, and fear, just doesn’t exist.


I can still remember the first time I killed a level 3 ACU. Everything was sharper in GW. More intense. More exciting… Nothing is more terrifying than launching into a countering defence, as a 1400 rank player, knowing that your opponent is probably rank 2100. There is something about this experience which makes a player sharper, and pushes them further.
After playing GW, everything else on FAF seemed quite dull. So I didn’t see the sense in hanging around. I really do miss it.

Statistics: Posted by Hawkei — 05 Feb 2016, 02:22


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2016-01-13T14:14:00+02:00 2016-01-13T14:14:00+02:00 /viewtopic.php?t=10626&p=117648#p117648 <![CDATA[Re: Galactic War 2.0]]>

Statistics: Posted by Iszh — 13 Jan 2016, 14:14


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2016-01-11T13:06:01+02:00 2016-01-11T13:06:01+02:00 /viewtopic.php?t=10626&p=117470#p117470 <![CDATA[Re: Galactic War 2.0]]>
IceDreamer wrote:
The plans for GW are vast. They will take an equally vast amount of time to fully program, and with the size of what we're trying to create, it becomes obvious why it's the last thing on the list: There's no point bringing thousands of potential players, curious people, to a platform with unstable and buggy servers, poor matchmaking, and an obtuse, broken client.


Yeah back on topic is fun. I would love to know more detail about what the plan is for the actual feature, very interesting post though. Any vague timelines in mind as well?

I think for the FunkOff/Kalvirox/me/pretty much all of [UEF] clan who would just like to fool around in a faction war with something unusual (dare I say "more than usual") on the line (I used to LOVE Eve Online, if that means anything to anyone), would it be possible to put a basic, maybe-beta GW up so we can just play a little sooner than the "vast amount of time" awesome feature you're planning? It might help with the implementation of the masterplan, it would definitely help with having fun on FAF.

I think this, followed by a well-publicised "re-launch" shouldn't be too painful for the momentum, if you're concerned about that. Just my two (inexpert) cents.

Statistics: Posted by Sir Prize — 11 Jan 2016, 13:06


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2016-01-11T03:38:00+02:00 2016-01-11T03:38:00+02:00 /viewtopic.php?t=10626&p=117459#p117459 <![CDATA[Re: Galactic War 2.0]]> Statistics: Posted by Legion Darrath — 11 Jan 2016, 03:38


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2016-01-11T03:33:18+02:00 2016-01-11T03:33:18+02:00 /viewtopic.php?t=10626&p=117457#p117457 <![CDATA[Re: Galactic War 2.0]]> Statistics: Posted by IceDreamer — 11 Jan 2016, 03:33


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2016-01-11T03:16:07+02:00 2016-01-11T03:16:07+02:00 /viewtopic.php?t=10626&p=117454#p117454 <![CDATA[Re: Galactic War 2.0]]> Statistics: Posted by briang — 11 Jan 2016, 03:16


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2016-01-11T01:57:31+02:00 2016-01-11T01:57:31+02:00 /viewtopic.php?t=10626&p=117452#p117452 <![CDATA[Re: Galactic War 2.0]]>
briang wrote:
If you don't see that mb just get out of the way while people ask the questions that are important.


Or you can stop antagonizing people for no reason all time

Statistics: Posted by Legion Darrath — 11 Jan 2016, 01:57


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2016-01-11T03:27:08+02:00 2016-01-10T23:11:54+02:00 /viewtopic.php?t=10626&p=117443#p117443 <![CDATA[Re: Galactic War 2.0]]>
My point this whole time was that GW relaunch would not have the desired effect without an ad campaign. Since nobody decided to share that there was one planned until I had already begun to defend my point I did exactly that until I was presented with something that makes it moot.

Statistics: Posted by briang — 10 Jan 2016, 23:11


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2016-01-10T23:01:42+02:00 2016-01-10T23:01:42+02:00 /viewtopic.php?t=10626&p=117441#p117441 <![CDATA[Re: Galactic War 2.0]]>

There's constuctive criticism and theres briang criticism

Statistics: Posted by D4E_Omit — 10 Jan 2016, 23:01


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2016-01-10T21:54:29+02:00 2016-01-10T21:54:29+02:00 /viewtopic.php?t=10626&p=117436#p117436 <![CDATA[Re: Galactic War 2.0]]>
briang wrote:
IceDreamer wrote:The relaunch will be accompanied by much fanfare and horn-tooting; a big advertising campaign across social media and tech-space websites, multiples money tournaments in both single and multi-player formats, special casts with special guests, perhaps reach out to Chris Taylor, Wargaming, Nordic, Square Enix for comment.


Uhhhh... how can you possibly know there will be an ad campaign? Give me some quote from visionik saying he will finance such an endeavor before making a crazy statement like that.


Because it's been talked about internally... A lot... I'm in charge of the GW 2.0 planning etc, when we were laying the overarching plan out last year there was a LOT of talking between visionik, myself, sheeo, chris, retard, funkoff, and a whole plethora of others, dozens and dozens of individuals being asked for ideas and input. A big-ass advertising effort was a recurring theme in my conversations with a number of people who can make such things happen, including visionik.

So yeah, I can say it: There WILL be much fanfare over the released of GW. I can't say it will include all the things mentioned, but it could be any number of them, all of them, or more, but at the very least the tech sites like PC gamer, techpowerup, youtubers like TotalBiscuit and pewdiepie will all be contacted with a press release type thingy, because I'll do that myself if I have to! (I won't have to...)


Bottom line is: You're wrong. GW will bring a massive increase in players, and for a number of reasons. You're also right. GW is a long way away, and we need to get the whole platform as robust as possible before we go about launching GW.

Statistics: Posted by IceDreamer — 10 Jan 2016, 21:54


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2016-01-10T21:17:42+02:00 2016-01-10T21:17:42+02:00 /viewtopic.php?t=10626&p=117434#p117434 <![CDATA[Re: Galactic War 2.0]]>
IceDreamer wrote:
The relaunch will be accompanied by much fanfare and horn-tooting; a big advertising campaign across social media and tech-space websites, multiples money tournaments in both single and multi-player formats, special casts with special guests, perhaps reach out to Chris Taylor, Wargaming, Nordic, Square Enix for comment.


Uhhhh... how can you possibly know there will be an ad campaign? Give me some quote from visionik saying he will finance such an endeavor before making a crazy statement like that.

Statistics: Posted by briang — 10 Jan 2016, 21:17


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2016-01-10T21:03:34+02:00 2016-01-10T21:03:34+02:00 /viewtopic.php?t=10626&p=117433#p117433 <![CDATA[Re: Galactic War 2.0]]>
briang wrote:
GW won't attract shit dude. Are you kidding me? We don't have advertising or anything even close. There isn't ANYTHING we can do short of an ad campaign to attract new players and to be honest we don't need them. We broke the record for online users literally yesterday. The most important thing for us is to keep our active players around. And while GW can help there, improvements in ranked play overall are much more important.


GW is by far the most requested feature on FAF. I know personally of literally dozens individuals who will come back, and that's only the tip of the iceberg. Also, GW is a huge feature. The relaunch will be accompanied by much fanfare and horn-tooting; a big advertising campaign across social media and tech-space websites, multiples money tournaments in both single and multi-player formats, special casts with special guests, perhaps reach out to Chris Taylor, Wargaming, Nordic, Square Enix for comment.

The plans for GW are vast. They will take an equally vast amount of time to fully program, and with the size of what we're trying to create, it becomes obvious why it's the last thing on the list: There's no point bringing thousands of potential players, curious people, to a platform with unstable and buggy servers, poor matchmaking, and an obtuse, broken client.

Rudolph'sRedNose wrote:
Deliberate bullshit? If you were given an enema you could be buried in a matchbox.


10th of January and I think you already have the award for the best insult of the year :D

Statistics: Posted by IceDreamer — 10 Jan 2016, 21:03


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2016-01-10T20:44:46+02:00 2016-01-10T20:44:46+02:00 /viewtopic.php?t=10626&p=117430#p117430 <![CDATA[Re: Galactic War 2.0]]> Statistics: Posted by briang — 10 Jan 2016, 20:44


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