Forged Alliance Forever Forged Alliance Forever Forums 2016-03-21T23:23:01+02:00 /feed.php?f=45&t=9944 2016-03-21T23:23:01+02:00 2016-03-21T23:23:01+02:00 /viewtopic.php?t=9944&p=123321#p123321 <![CDATA[Re: Training a neural network to predict results of setons g]]>
ODIN WHERE HAVE YOU BEEN

Statistics: Posted by TheKoopa — 21 Mar 2016, 23:23


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2016-03-21T17:02:32+02:00 2016-03-21T17:02:32+02:00 /viewtopic.php?t=9944&p=123279#p123279 <![CDATA[Re: Training a neural network to predict results of setons g]]> Statistics: Posted by odin002 — 21 Mar 2016, 17:02


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2016-01-22T00:58:36+02:00 2016-01-22T00:58:36+02:00 /viewtopic.php?t=9944&p=118128#p118128 <![CDATA[Re: Training a neural network to predict results of setons g]]> Statistics: Posted by Axle — 22 Jan 2016, 00:58


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2015-08-09T05:53:44+02:00 2015-08-09T05:53:44+02:00 /viewtopic.php?t=9944&p=107071#p107071 <![CDATA[Re: Training a neural network to predict results of setons g]]> Statistics: Posted by justmakenewgame — 09 Aug 2015, 05:53


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2015-08-11T19:11:00+02:00 2015-08-09T01:25:06+02:00 /viewtopic.php?t=9944&p=107035#p107035 <![CDATA[Re: Training a neural network to predict results of setons g]]> Statistics: Posted by Memto — 09 Aug 2015, 01:25


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2015-06-16T13:19:07+02:00 2015-06-16T13:19:07+02:00 /viewtopic.php?t=9944&p=101592#p101592 <![CDATA[Re: Training a neural network to predict results of setons g]]>
Unfortunately, that data dump seems to be missing the gameID for it's entries, which makes handling it a little difficult.

Statistics: Posted by ZenTractor — 16 Jun 2015, 13:19


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2015-06-16T09:31:11+02:00 2015-06-16T09:31:11+02:00 /viewtopic.php?t=9944&p=101584#p101584 <![CDATA[Re: Training a neural network to predict results of setons g]]>
Nombringer wrote:
Any update on this? I'm pretty interested

I've done some reading and have decided on some architectures that I think I'm going to try. I've also done some preprocessing of the data, to keep the training algorithm separate from the data format. I have a job taking my time, so getting this project done might take a while. At the moment I hope to have this finished by fall.
da_monstr wrote:
Out of curiosity : are you using a custom application (if so, what language are you using) or are you using Matlab?
I'll do the input processing in C# and use a Matlab macro for training. I'm not sure what the rules are about using Matlab's neural network toolbox, so I may have to write my own implementation.

Statistics: Posted by Memto — 16 Jun 2015, 09:31


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2015-05-28T11:50:00+02:00 2015-05-28T11:50:00+02:00 /viewtopic.php?t=9944&p=100577#p100577 <![CDATA[Re: Training a neural network to predict results of setons g]]> Statistics: Posted by Nombringer — 28 May 2015, 11:50


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2015-05-21T02:55:07+02:00 2015-05-21T02:55:07+02:00 /viewtopic.php?t=9944&p=100319#p100319 <![CDATA[Re: Training a neural network to predict results of setons g]]>
This is a pretty good into to NN for those who are unfamiliar.

Statistics: Posted by Nombringer — 21 May 2015, 02:55


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2015-05-18T20:40:12+02:00 2015-05-18T20:40:12+02:00 /viewtopic.php?t=9944&p=100217#p100217 <![CDATA[Re: Training a neural network to predict results of setons g]]> https://www.dropbox.com/s/mukkqlx15s8ll ... sv.gz?dl=0

Enjoy.

Statistics: Posted by ckitching — 18 May 2015, 20:40


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2015-05-18T20:12:08+02:00 2015-05-18T20:12:08+02:00 /viewtopic.php?t=9944&p=100216#p100216 <![CDATA[Re: Training a neural network to predict results of setons g]]>
Sheeo just informed me I missed a spot.

And by "a spot" I mean "Everything before mid-2014".

There will be a brief interlude while the several GB I missed are extracted :P

Statistics: Posted by ckitching — 18 May 2015, 20:12


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2015-05-18T19:29:19+02:00 2015-05-18T19:29:19+02:00 /viewtopic.php?t=9944&p=100209#p100209 <![CDATA[Re: Training a neural network to predict results of setons g]]>
http://sprunge.us/LPcc

The datafile dumped is the output of:
Code:
SELECT
login.login as player,
b.game_type as game_type,
game_player_stats.faction,
game_player_stats.color,
game_player_stats.team,
game_player_stats.place,
game_player_stats.mean,
game_player_stats.deviation,
game_player_stats.after_mean,
game_player_stats.after_deviation,
game_player_stats.score,
game_player_stats.scoreTime,
b.start_time start_time,
b.end_time as end_time,
b.map_name as map_name,
b.map_file as map_file

FROM
    game_player_stats
INNER JOIN
    login
ON
    game_player_stats.playerId = login.id
INNER JOIN
    (
        SELECT
            game_stats.id,
            game_stats.mapId,
            game_stats.startTime start_time,
            game_stats.EndTime as end_time,
            game_stats.gameType as game_type,
            table_map.name as map_name,
            table_map.filename as map_file
        FROM
            game_stats
       INNER JOIN
            table_map
        ON
            table_map.id = game_stats.mapId
    ) as b
ON
    game_player_stats.gameId = b.id


The fields in the output are separated by tab characters. The records are separated by newlines. The first record is the column names.

This format would be suitable for import into prettymuch any database system you might have, and spreadsheet software will probably happily take it as well (if it weren't so enormous, anyway). If you only want a narrow portion of it I suggest you use `grep` or some similar tool to filter it down to a more manageable size before having your way with it.

If you care about game count, notice that that field is implicit in the data set and must be determined by counting records for each player in chronological order. Also note that datestamps are sometimes missing, because ZeP, so your should probably use ID numbers as Lamport clocks if you're going to try and reconstruct that.

Statistics: Posted by ckitching — 18 May 2015, 19:29


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2015-05-18T18:50:30+02:00 2015-05-18T18:50:30+02:00 /viewtopic.php?t=9944&p=100205#p100205 <![CDATA[Re: Training a neural network to predict results of setons g]]> Statistics: Posted by Ionic — 18 May 2015, 18:50


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2015-05-18T16:16:44+02:00 2015-05-18T16:16:44+02:00 /viewtopic.php?t=9944&p=100197#p100197 <![CDATA[Re: Training a neural network to predict results of setons g]]>
https://www.dropbox.com/s/7wtqe7zgkui99 ... sv.gz?dl=0

Go forth and built neural networks and suchlike. Or something else. This represents a few years worth of game history.

Statistics: Posted by ckitching — 18 May 2015, 16:16


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2015-05-15T17:05:33+02:00 2015-05-15T17:05:33+02:00 /viewtopic.php?t=9944&p=100074#p100074 <![CDATA[Re: Training a neural network to predict results of setons g]]>
ZLO_RD wrote:
That is pretty fun idea... But if you just make 4 separated ratings for every player, back front beach and rock and add the importance of spot ...


Front=1
Beach/Rock=5
Back=9.99E99

I suppose this is correct

Statistics: Posted by zeroAPM — 15 May 2015, 17:05


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