Statistics: Posted by nine2 — 01 Apr 2015, 16:51
local guardedUnit = unit:GetGuardedEntity()
if guardedUnit and not guardedUnit:IsDead() then
skipped = true
end
Statistics: Posted by nine2 — 01 Apr 2015, 12:58
Statistics: Posted by nine2 — 28 Mar 2015, 16:23
Statistics: Posted by Sir Prize — 28 Mar 2015, 13:06
Statistics: Posted by Sir Prize — 28 Mar 2015, 09:58