Forged Alliance Forever Forged Alliance Forever Forums 2015-04-01T16:51:27+02:00 /feed.php?f=45&t=9661 2015-04-01T16:51:27+02:00 2015-04-01T16:51:27+02:00 /viewtopic.php?t=9661&p=97438#p97438 <![CDATA[Re: Help with useful UI mod]]> viewtopic.php?f=2&t=9678

Statistics: Posted by nine2 — 01 Apr 2015, 16:51


]]>
2015-04-01T13:07:24+02:00 2015-04-01T13:07:24+02:00 /viewtopic.php?t=9661&p=97420#p97420 <![CDATA[Re: Help with useful UI mod]]> Statistics: Posted by Vee — 01 Apr 2015, 13:07


]]>
2015-04-01T12:59:17+02:00 2015-04-01T12:59:17+02:00 /viewtopic.php?t=9661&p=97419#p97419 <![CDATA[Re: Help with useful UI mod]]> Statistics: Posted by nine2 — 01 Apr 2015, 12:59


]]>
2015-04-01T12:58:33+02:00 2015-04-01T12:58:33+02:00 /viewtopic.php?t=9661&p=97418#p97418 <![CDATA[Re: Help with useful UI mod]]>
Vee wrote:
I could not figure out a good way of determining which unit a given unit is assisting.


Code:
         local guardedUnit = unit:GetGuardedEntity()
         if guardedUnit and not guardedUnit:IsDead() then
            skipped = true
         end

Statistics: Posted by nine2 — 01 Apr 2015, 12:58


]]>
2015-03-28T16:23:28+02:00 2015-03-28T16:23:28+02:00 /viewtopic.php?t=9661&p=97240#p97240 <![CDATA[Re: Help with useful UI mod]]> this now

Statistics: Posted by nine2 — 28 Mar 2015, 16:23


]]>
2015-03-28T13:06:15+02:00 2015-03-28T13:06:15+02:00 /viewtopic.php?t=9661&p=97233#p97233 <![CDATA[Re: Help with useful UI mod]]>
Credit goes to yorick, who wrote the initial mod by the way. It's awesome and everyone who ever plays Sera should get it.

Statistics: Posted by Sir Prize — 28 Mar 2015, 13:06


]]>
2015-03-28T12:55:48+02:00 2015-03-28T12:55:48+02:00 /viewtopic.php?t=9661&p=97232#p97232 <![CDATA[Re: Help with useful UI mod]]> Statistics: Posted by Vee — 28 Mar 2015, 12:55


]]>
2015-03-28T09:58:55+02:00 2015-03-28T09:58:55+02:00 /viewtopic.php?t=9661&p=97228#p97228 <![CDATA[Help with useful UI mod]]>
I'm trying to make a mod that deselects certain units that are assisting other units in a drag box selection - basically mobile shield, stealth and land scouts. I've used the code in the awesome SelenDeselect mod to try and make this happen, but I just don't know lua syntax. At the moment my mod deselects idle Selens that are switched to gold fire - like the original mod, but nothing else. Can someone have a look at the modules in this folder and see what can be done? And tell me what to change? I'd like to be more useful and this will help me learn :)

Statistics: Posted by Sir Prize — 28 Mar 2015, 09:58


]]>