Sprouto wrote:
I'll try to be short.
It started more than 3 years ago - firstly to just make the AI better.
Along the way, it was clear that the performance issues in the game, and the AI were all intertwined. There were thousands of tiny optimizations and clean ups that resulted in a much tighter core code -- not just for the AI but the entire game. Lots of extraneous (unused) code and data was removed and reworked. Many of the units had either wrong or unused categorizations that needed to be corrected or removed, or were able to benefit from simplifications in their blueprints. That in turn led to an examination of the maps and how the AI interacts with the markers, and the pathfinding issues for the AI, which in turn led to re-marking most of the maps that come with LOUD. Long story short, in the end, almost everything got looked at. That's essentially why it's not just a mod, but a complete stand-alone package.
Now, without too much effort, you really can play a 5000 unit game on 40km maps and not have to worry about slowdowns against an AI, that, on many days, will really put you to the test. Is it a personal effort ? Mostly - and yes, you will find lots of changes in the game, slight differences in the units and structures, and carefully selected pieces of our favorite mods to incorporate into it. We're still looking for more - and obviously some practical input from others - but it's pretty much mature now. We're convinced it's not only a better AI, but a much better performing game, with a much tighter balance that supports all styles of gameplay.
It's not aimed at the 5km or 10km short game, but for the larger longer epic games where anything and everything can come into play. Try it out. Please.
This sounds amazing!
Could we have most of those performance improvements for FAF without breaking things? I mean this sounds like code improvements on a scale that really should stir up much more interest then it seems to do.Statistics: Posted by SpoCk0nd0pe — 01 Jan 2017, 18:08
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