Forged Alliance ForeverForged Alliance Forever Forums2014-08-02T02:04:24+02:00/feed.php?f=45&t=82602014-08-02T02:04:24+02:002014-08-02T02:04:24+02:00/viewtopic.php?t=8260&p=78021#p78021Statistics: Posted by Resin_Smoker — 02 Aug 2014, 02:04
]]>2014-08-01T13:22:43+02:002014-08-01T13:22:43+02:00/viewtopic.php?t=8260&p=77995#p77995 Blackops already do this to an extent with a uef exp having drones
Statistics: Posted by zeroAPM — 01 Aug 2014, 13:22
]]>2014-08-01T03:09:37+02:002014-08-01T03:09:37+02:00/viewtopic.php?t=8260&p=77975#p77975Statistics: Posted by A_vehicle — 01 Aug 2014, 03:09
]]>2014-07-30T03:10:06+02:002014-07-30T03:10:06+02:00/viewtopic.php?t=8260&p=77832#p77832the system kind sucked because you wanted to destroy the unit, and every one fired on a weapon system, but the weapon get destroyed and you lose a lot of shoots...
but if this don't happens her, and the weapons be very easy to repair, fine... for a mod!
Statistics: Posted by Gerfand — 30 Jul 2014, 03:10
I have tested it and it works with FAF. It just needs some ironing out and some TLC for the Seraphim units (which came out after the mod stopped being developed). I haven't been able to add more modules to other units myself yet, but until I do I invite others to mess with it as well (or just drool over it).
The reason I brought this up is because I want to hear what other people think about making units in supcom FAF modular so that certain parts of them can be disabled.
Statistics: Posted by A_vehicle — 30 Jul 2014, 02:25