Forged Alliance Forever Forged Alliance Forever Forums 2013-10-04T22:15:13+02:00 /feed.php?f=45&t=5453 2013-10-04T22:15:13+02:00 2013-10-04T22:15:13+02:00 /viewtopic.php?t=5453&p=55156#p55156 <![CDATA[Re: complete manual for the supcom map editor?]]> the officall and unoffial by hazardx which i think people preferre for the marker settings like pathing and mex spots.

neither deal with units.

do not be disheartened i am actually working on an editor that lets you place units, mex, hydro, anything really onto your map,
its a campaign editor, but it can also be used for adding units to skirmish maps.

if you havent seen it already ive posted videos in this thread, http://www.faforever.com/forums/viewtopic.php?f=45&t=4756

:)

Statistics: Posted by Domino — 04 Oct 2013, 22:15


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2013-10-04T20:28:13+02:00 2013-10-04T20:28:13+02:00 /viewtopic.php?t=5453&p=55149#p55149 <![CDATA[complete manual for the supcom map editor?]]> i was starting my work on a fancy map with lots of candy and shiny.
yet i fail to understand sometimes how certain features of the supcom map editor work.

for example the platoons tab.

unfortunately i cannot find any info on this.
even the wiki just has a "placeholder" for that part of the guide.

alternatively are there better or other map editors?


next question: will i even be able to spawn a set amount of units repeatedly with it? or do i have to script that in manually?
if yes, whats the func name? D:

Statistics: Posted by andybe — 04 Oct 2013, 20:28


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