Forged Alliance Forever Forged Alliance Forever Forums 2013-09-22T21:09:02+02:00 /feed.php?f=45&t=5172 2013-09-22T21:09:02+02:00 2013-09-22T21:09:02+02:00 /viewtopic.php?t=5172&p=54305#p54305 <![CDATA[Re: Map script.lua]]>
best place though would be siminit from the function SetupSession() just hook that and sync the command to turn the borders off

Code:
table.insert(Sync.UserConRequests, 'ren_WorldBorder off')


put that anywhere in the sim, like i say though best place would be siminit before the map is popluated.

Statistics: Posted by Domino — 22 Sep 2013, 21:09


]]>
2013-09-16T22:17:11+02:00 2013-09-16T22:17:11+02:00 /viewtopic.php?t=5172&p=53959#p53959 <![CDATA[Re: Map script.lua]]> Statistics: Posted by pip — 16 Sep 2013, 22:17


]]>
2013-09-16T18:02:34+02:00 2013-09-16T18:02:34+02:00 /viewtopic.php?t=5172&p=53940#p53940 <![CDATA[Map script.lua]]> If it's possible, it's a much faster way to fix lots of maps without the need of any editor or any heightmap modification.

Statistics: Posted by pip — 16 Sep 2013, 18:02


]]>