Forged Alliance Forever Forged Alliance Forever Forums 2014-02-19T22:35:54+02:00 /feed.php?f=45&t=1881 2014-02-19T22:35:54+02:00 2014-02-19T22:35:54+02:00 /viewtopic.php?t=1881&p=66086#p66086 <![CDATA[Re: Mavor Accuracy Investigation]]>
It should be able to pick apart an economy with 80-90% accuracy rather than 10 shots per mexe. It should be able to one or two shot a stationary commander without shields. It should be able to destroy anything it targets with less than 20,000 hp in two shots. It should probably be able to overwhelm any combination of shields (it was a game ender after all, and if shields can stop this, well it just isn`t a game ender anymore is it?).

The Mavor we now have is just not the experimental it should be. At least make it equal to a Scathis given it's cost (i.e. a lot better).

Statistics: Posted by VEGER — 19 Feb 2014, 22:35


]]>
2013-10-25T13:20:01+02:00 2013-10-25T13:20:01+02:00 /viewtopic.php?t=1881&p=56538#p56538 <![CDATA[Re: Mavor Accuracy Investigation]]>
Domino wrote:
why not just make it able it pass through shields taking them down in the process (shield cracker), increase its accuracy/firingrandomness after every shot, dont make it tracking, this will solve its problem. This makes it into a proper game ender, you could possibly make it one shot kill on all units except exp in which case it calcs damage based on some formula to have it take that exp down in x shots, and yeah give it some area damage.


That's gotta suck ass. I can see the entire enemy team scrambling everything as soon as the half-way-done Mavor's pinged.

I imagine the Mavor would be far more desirable if it did something crazy like that. +1 support.

Statistics: Posted by Yuellas — 25 Oct 2013, 13:20


]]>
2013-10-25T08:48:13+02:00 2013-10-25T08:48:13+02:00 /viewtopic.php?t=1881&p=56530#p56530 <![CDATA[Re: Mavor Accuracy Investigation]]> Statistics: Posted by Domino — 25 Oct 2013, 08:48


]]>
2013-10-25T07:06:21+02:00 2013-10-25T07:06:21+02:00 /viewtopic.php?t=1881&p=56528#p56528 <![CDATA[Re: Mavor Accuracy Investigation]]> i dont know how this would be animated but afer a shield is takig out the napalm starts destroying the shield generator.
it would be much better vs shields.
and it should be like an 6 second burn ( pretty long)

Statistics: Posted by Golol — 25 Oct 2013, 07:06


]]>
2013-10-15T15:45:37+02:00 2013-10-15T15:45:37+02:00 /viewtopic.php?t=1881&p=55942#p55942 <![CDATA[Re: Mavor Accuracy Investigation]]> Statistics: Posted by IceDreamer — 15 Oct 2013, 15:45


]]>
2013-09-23T03:25:50+02:00 2013-09-23T03:25:50+02:00 /viewtopic.php?t=1881&p=54340#p54340 <![CDATA[Re: Mavor Accuracy Investigation]]>
Cantor wrote:
Why would you build a mavor, except when you have a paragon? T3 static arty is superior in almost every way. It has more DPS per mass, and you don't need to invest a whopping 224k+ before it even starts shooting.


Exactly my point... :roll:


EDIT:

Success! I have now got FiringRandomness 100% working and polished. :D I'm so proud of myself... lulz

Statistics: Posted by IceDreamer — 23 Sep 2013, 03:25


]]>
2013-09-23T02:54:57+02:00 2013-09-23T02:54:57+02:00 /viewtopic.php?t=1881&p=54333#p54333 <![CDATA[Re: Mavor Accuracy Investigation]]> Statistics: Posted by Cantor — 23 Sep 2013, 02:54


]]>
2013-09-23T01:23:00+02:00 2013-09-23T01:23:00+02:00 /viewtopic.php?t=1881&p=54331#p54331 <![CDATA[Re: Mavor Accuracy Investigation]]> Statistics: Posted by IceDreamer — 23 Sep 2013, 01:23


]]>
2013-09-18T01:16:06+02:00 2013-09-18T01:16:06+02:00 /viewtopic.php?t=1881&p=54035#p54035 <![CDATA[Re: Mavor Accuracy Investigation]]>
Edit: Was a dumb game
And yes, the YO is so good, best gameender
the mavor is worthless in comparison, and since yo is 40k mass less
you get the picture

Statistics: Posted by Gorton — 18 Sep 2013, 01:16


]]>
2013-09-18T00:27:49+02:00 2013-09-18T00:27:49+02:00 /viewtopic.php?t=1881&p=54032#p54032 <![CDATA[Re: Mavor Accuracy Investigation]]>
jmd3au1 wrote:
I have to ask: What is so wrong with 100% "vanilla" accuracy?

At 300,000 Mass, it cannot break through a below-average late-game shielding array


No shield(s) would ever hold under its fire, if it constantly delivered 11k dmg over the same area...


Also, four T3 Pgen adjacency DOES make the Mavor fire a lot faster, which makes up for inaccuracy



How about you go and test it? I did. It can be held off with ease. It takes over 10 hours of tanking the shells for the cost of upholding the shielding to exceed the cost of the Mavor.

Gorton wrote:
I'd like the point out that the Yolona Oss costing 40k mass less does it's job as a game ender. It's almost impossible to stop. The Mavor, on the other hand, while destructive, is not close to how effective the Yolona is.


Almost impossible? Once again, test it. It's not almost impossible, it IS impossible (Under absolutely any reasonable expected conditions in any game). That weapon simply cannot be prevented from winning you the game once it begins firing without directly taking it down with forces built BEFORE the YO began firing.

Statistics: Posted by IceDreamer — 18 Sep 2013, 00:27


]]>
2013-09-17T20:46:51+02:00 2013-09-17T20:46:51+02:00 /viewtopic.php?t=1881&p=54022#p54022 <![CDATA[Re: Mavor Accuracy Investigation]]>

At 300,000 Mass, it cannot break through a below-average late-game shielding array


No shield(s) would ever hold under its fire, if it constantly delivered 11k dmg over the same area...


Also, four T3 Pgen adjacency DOES make the Mavor fire a lot faster, which makes up for inaccuracy

Statistics: Posted by jmd3au1 — 17 Sep 2013, 20:46


]]>
2013-09-17T19:31:47+02:00 2013-09-17T19:31:47+02:00 /viewtopic.php?t=1881&p=54016#p54016 <![CDATA[Re: Mavor Accuracy Investigation]]> Statistics: Posted by Gorton — 17 Sep 2013, 19:31


]]>
2013-09-17T17:51:14+02:00 2013-09-17T17:51:14+02:00 /viewtopic.php?t=1881&p=54007#p54007 <![CDATA[Re: Mavor Accuracy Investigation]]>

Even now the cost has been brought down to 225,000, it is still nowhere NEAR powerful enough for that kind of mass investment.
Can't be more wrong in my opinion, the only reason to build a Mavor is because of an EXTREME turtle on 40x40+ water maps where your GCs just wont do it, it might be somewhat inaccurate but that isnt too bad since at time of building the enemy would have a giantic base anyway, so just targeting the middle would make 90% of the shots atleast hit, not to mention it one hits coms.. Salvation in the other hand might be more accurate but some shields (Non-Cybran) you can stop ONE from damaging pretty much anything (Anti nukes, paragon, nuke etc..)

Statistics: Posted by D4E_Omit — 17 Sep 2013, 17:51


]]>
2013-09-17T17:25:56+02:00 2013-09-17T17:25:56+02:00 /viewtopic.php?t=1881&p=54006#p54006 <![CDATA[Re: Mavor Accuracy Investigation]]>
Mycen wrote:
Oh, it was terrible. It would hit even moving targets with almost perfect accuracy across the map. I remember killing MLs and GCs sallying from the enemy base with a few shots.

In the games I've been playing with them lately I haven't found them to be notably underpowered. But I don't play on the same level as you guys, so I'm used to games where players have more time to do and build stuff than they might at high levels - I would defer to your calculations about what constitutes reasonable cost for damage. If you're going to make it more powerful though, please make sure we don't go back to how it was in vanilla. Regardless of how cool John Mavor might find it, Mavors really shouldn't be effective to the point where you can use it against mobile units as well as buildings, that's just ridiculous.


At 300,000 Mass, it cannot break through a below-average late-game shielding array. That, by definition, makes it 'Notably Underpowered'. Even now the cost has been brought down to 225,000, it is still nowhere NEAR powerful enough for that kind of mass investment. However, you are absolutely right, we do NOT want the Vanilla one back. It was too much, and the bug where it would seek out enemy ACU with no radar was way too over the top. My version of Mavor CAN be used against mobile targets, but only if you put a significant amount of its' time into targeting that one, single unit.

Mycen wrote:
Six seconds? The base RoF is 8 seconds, right? So if you surround it with T4 pgens, it should fire about as fast as you describe (faster, actually) would be an effective RoF already, no? Why would changing its stats be necessary at all then? Honestly, I'm not sure why you used a Paragon surrounded by T3 shields as the benchmark for the Mavor's effectiveness, either. Considering that a Paragon costs more to build than a Mavor, and contributes nothing directly to a player upon its completion, it makes a certain amount of sense to me that a Paragon could 'beat' a Mavor in this fashion.


Nothing to do with costs. The reason I chose that setup of a Paragon ans Shields is because that is the exact kind of target a Mavor will try firing at. It SHOULD be able to penetrate three shields, regardless of whether or not there happens to be a Paragon beneath them. It can't. Also, I'm fairly sure Mavor no longer gets a RoF bonus from T3 PGens.

Mycen wrote:
Do we really think that the Mavor should be impossible to defend against, able to single-handedly break through the toughest shielding?


It costs 225,000 Mass. For that you get 12 Spiderbots, which will penetrate ANY static defensive line. Yes, it should. When you consider that the entire point of this is to make it totally awe-inspiring to watch, and that I would not be adverse to my version of Mavor costing 500,000 Mass to build, yes, it damn well should end the game if you complete it.

Mycen wrote:
I don't really think that's an argument that the Mavor should be better, but that the Salvation should be worse. I think it has always been too powerful - it is supposed to rapidly fire submunitions that spread across a large area, but its damage is still focused enough that it can destroy T3 units in one shot, and it can destroy targets deep underwater? OUTrageous.


Salvation costs 200,000 Mass. If they have built it, you SHOULD lose. It SHOULD be able to obliterate absolutely any target you point it at. The fact is they completed a 200,000 Mass unit, meaning you should have a 200,000 Mass advantage on the battlefield. If you cannot win the game with that, then you don't DESERVE to win.



All this is pointless anyway. Nobody has yet come forward with an offer of trying to get the unit polished up nicely.

Statistics: Posted by IceDreamer — 17 Sep 2013, 17:25


]]>
2013-07-30T03:06:21+02:00 2013-07-30T03:06:21+02:00 /viewtopic.php?t=1881&p=49684#p49684 <![CDATA[Re: Mavor Accuracy Investigation]]>
Mycen wrote:
I don't really think that's an argument that the Mavor should be better, but that the Salvation should be worse. I think it has always been too powerful - it is supposed to rapidly fire submunitions that spread across a large area, but its damage is still focused enough that it can destroy T3 units in one shot, and it can destroy targets deep underwater? OUTrageous.


Really? 200,000 mass, and can't break through 3 shields...!

As you can probably tell, I think the Mavor needs a buff, or a price nerf. The Scathis, for 83,000 mass is SOOOOOO much better than the Mavor.
Yes, I know it has a shorter range, but on most maps its range limit is pretty much not a problem.

Statistics: Posted by RoundTabler — 30 Jul 2013, 03:06


]]>