Forged Alliance Forever Forged Alliance Forever Forums 2013-01-24T07:54:50+02:00 /feed.php?f=45&t=1855 2013-01-24T07:54:50+02:00 2013-01-24T07:54:50+02:00 /viewtopic.php?t=1855&p=28158#p28158 <![CDATA[Re: UNIT FIXES]]> Statistics: Posted by ColonelSheppard — 24 Jan 2013, 07:54


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2013-01-24T05:11:24+02:00 2013-01-24T05:11:24+02:00 /viewtopic.php?t=1855&p=28156#p28156 <![CDATA[Re: UNIT FIXES]]>
Mead and I have got the nuke ping function working and integrated into the phantom-x scd mod. If you still want to add it to the FAF code base, it should be pretty much copy and paste.

Statistics: Posted by Duck_42 — 24 Jan 2013, 05:11


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2012-12-16T02:11:02+02:00 2012-12-16T02:11:02+02:00 /viewtopic.php?t=1855&p=25086#p25086 <![CDATA[Re: UNIT FIXES]]>

What seems to be the problem with the nuke ping mod?

Statistics: Posted by Duck_42 — 16 Dec 2012, 02:11


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2012-12-13T21:25:14+02:00 2012-12-13T21:25:14+02:00 /viewtopic.php?t=1855&p=24975#p24975 <![CDATA[Re: UNIT FIXES]]>
Ze_PilOt wrote:
?

Code:
thepilot merged pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing

John Sheppard created pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing


If you don't see them it's because it's in his own dev branch. It need to be merged back to 3621 when it will be created.

im talking about the oblivion thingy, it was in a seperate request together with the updated message...
after....
ranked...
wasn't it?



all mods are severside, Ducks mod does create a ping over the whole map whenever i try to put it in absolutely NO idea why this happens maybe he can give me a comment to that,

the last thing..
lol totaly overseen that for some reason..
whatever i mainly focus on figuring out a fix to the bug, i promised it to styrbjorn
EIDT: i've put it in and pushed it

to talk about the rocking: this needs tests it SHOULD be working probably and its not more than changing files to ready it up for pull request but due the fact that at least 2 bugs showed up in a rarely short testing phase i cannot say for 100% that it will work like it should do

and at last about the two too tooltips... pls put them in... the tool tips now are AWFULL (if more or less only change format and source html format)

Statistics: Posted by ColonelSheppard — 13 Dec 2012, 21:25


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2012-12-15T20:39:39+02:00 2012-12-13T21:01:39+02:00 /viewtopic.php?t=1855&p=24973#p24973 <![CDATA[Re: UNIT FIXES]]>
the new patch sounds really promising and i really want to see the results of your work soon.

when you need some inspiration how you can even further improve the lobby look at these links:
viewtopic.php?f=42&t=2551
viewtopic.php?f=2&t=1699
viewtopic.php?f=41&t=1675
viewtopic.php?f=2&t=1349

Statistics: Posted by eXcalibur — 13 Dec 2012, 21:01


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2012-12-13T19:15:39+02:00 2012-12-13T19:15:39+02:00 /viewtopic.php?t=1855&p=24966#p24966 <![CDATA[Re: UNIT FIXES]]>
ColonelSheppard wrote:
got improved tooltips for civileandefense and king of the hill here


i'm always happy when someone is putting some effort into FAF and its content, i won't object to the King of the Hill improvement :)

Statistics: Posted by Myxir — 13 Dec 2012, 19:15


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2012-12-13T18:59:09+02:00 2012-12-13T18:59:09+02:00 /viewtopic.php?t=1855&p=24963#p24963 <![CDATA[Re: UNIT FIXES]]>
Code:
thepilot merged pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing

John Sheppard created pull request #3 for thepilot/Forged Alliance Forever - LUA
2012-09-20

vehicles bugfixes and stealth thing


If you don't see them it's because it's in his own dev branch. It need to be merged back to 3621 when it will be created.

Statistics: Posted by Ze_PilOt — 13 Dec 2012, 18:59


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2012-12-13T18:35:13+02:00 2012-12-13T18:35:13+02:00 /viewtopic.php?t=1855&p=24959#p24959 <![CDATA[Re: UNIT FIXES]]>
pip wrote:
I hope the accepted fixes will be in the upcoming patch, especially the one for the Oblivion canons. It's very frustrating to see such powerful shots going to waste like they do.



Pilot did not accept the change

Statistics: Posted by ColonelSheppard — 13 Dec 2012, 18:35


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2012-12-13T16:02:01+02:00 2012-12-13T16:02:01+02:00 /viewtopic.php?t=1855&p=24944#p24944 <![CDATA[Re: UNIT FIXES]]> Statistics: Posted by Ze_PilOt — 13 Dec 2012, 16:02


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2012-12-13T15:52:01+02:00 2012-12-13T15:52:01+02:00 /viewtopic.php?t=1855&p=24943#p24943 <![CDATA[Re: UNIT FIXES]]> Statistics: Posted by pip — 13 Dec 2012, 15:52


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2012-09-21T17:36:15+02:00 2012-09-21T17:36:15+02:00 /viewtopic.php?t=1855&p=20622#p20622 <![CDATA[Re: UNIT FIXES]]>
dunno if the creators are still around, maybe the have a look if i cover everything that has to be said

it's more or less the smae like atm but format is now orientated to the LabWars description:
short - important informations - halfway nicely readable formated

Statistics: Posted by ColonelSheppard — 21 Sep 2012, 17:36


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2012-09-21T12:24:21+02:00 2012-09-21T12:24:21+02:00 /viewtopic.php?t=1855&p=20605#p20605 <![CDATA[Re: UNIT FIXES]]>
[Player]: -/+ [worst rating possible change]
[Player]: -/+ [worst rating possible change]
[Player]: -/+ [worst rating possible change]
etc.

as you do have the ingame rating UI-Mod and can look you rating (if your are intressed in) in the ladder after

maybe i sort it by team or something

Statistics: Posted by ColonelSheppard — 21 Sep 2012, 12:24


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2012-09-21T11:44:02+02:00 2012-09-21T11:44:02+02:00 /viewtopic.php?t=1855&p=20602#p20602 <![CDATA[Re: UNIT FIXES]]>

- replace the "server need to know who won sores" SHOWN at the end of the game by the actual Points, it's not really because it's important, but many people get confused by it i noticed (and i think this is preventable)


Totally agree - as a noob and as someone who knows a lot of noobs - its true - they are confused :)

Can it be like this?
discoverer2k4: 1021 -> 1055 (+34)
mid1: 1477 -> 1400 (-77)


or like this:
discoverer2k4: +6 [1021 -> 1055 (+34)]
mid1: -1 [1477 -> 1400 (-77)]


That would be great, because all players (or at least me) look into the leaderboards after the match to see how much points they got... its faster

Statistics: Posted by discoverer2k4 — 21 Sep 2012, 11:44


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2012-12-13T11:37:46+02:00 2012-09-20T21:02:07+02:00 /viewtopic.php?t=1855&p=20590#p20590 <![CDATA[Re: UNIT FIXES]]> UPDATE:

ZeP has accepted the pull-request, so i guess that means the following fixes will be in an upcoming patch:

- Sonar overlay for T1 Airscouts displayed correctly
- a radius for mobile stealth (Cybran) is now shown on the exact border of the stealthfield, the stealthifield is now as big as it was intended to without the bug in the engine
- billy tactical nuke now has the correct health (3)
- Aeon ships armed with Oblivion cannons now already charge their cannons while turning (resulting in less wasted shots)
- aeon torpedo defence lost it's acceleration time (i guess that will not change much in gameplay but it will feel a lot better)
i also uploaded new tooltips for civilean defense and king of the hill


the following this were not in that pull-request


- sera t1 aa --> seriously it looks crappy
- UEF-Sub --> vehicle's code does not work, and the one i thought of does not do, too if you got some ideas about that feel
free to say
- Tempest --> won't touch that defenitly balance this pls do discuss this somewhere else
- Soulripper --> actually both do have as far as I could see....
- SACU --> during the test games i noticed that this quite problematic, cause SACUs need nearly 500 mass for it's drones
that means 2 issues: - early SACUs can be a mass trap (while the recent ideas were about bringing SACUs
more into mid game)
- multiple SACUs doing drone after they were kill bye some AOE damge will may crash
your eco completely

so basicly we would need a poll about SACUs

i would also code the following suggestions from the Forum: (hope i will be able to use Bukket better this time)


- replace the "server need to know who won sores" SHOWN at the end of the game by the actual Points, it's not really because it's important, but many people get confused by it i noticed (and i think this is preventable)
- sort live-Replays by Rating option (i real have no idea how to do that yet, going to waste some thoughts on it)
- make download button in the map vault way bigger
- little rocking (1,5) --> DONE

want to get an "ok" from Ze_Pilot before and it's quite much, so help is wellcome i guess

Statistics: Posted by ColonelSheppard — 20 Sep 2012, 21:02


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2012-09-19T10:40:12+02:00 2012-09-19T10:40:12+02:00 /viewtopic.php?t=1855&p=20420#p20420 <![CDATA[Re: UNIT FIXES]]> Statistics: Posted by pip — 19 Sep 2012, 10:40


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