So I guess I'm posting here to express my disappointment, but also I guess I'd be interested if anyone has any insight into why an opengl/radeon render quality might be so crap despite using the exact same opengl client side code as an opengl/intel render.
Axle
PS in case anyone is wondering what I'm doing, I'm just tinkering ... lack of stimulation at work I guess. These images were generated using the terrain.fx and frame.fx direct3d effect files found in the forged alliance gamedata, but compiled and rendered using nvidia's (discontinued) CG.Statistics: Posted by Axle — 07 Jan 2017, 04:48
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