Forged Alliance Forever Forged Alliance Forever Forums 2016-09-08T19:06:03+02:00 /feed.php?f=45&t=11400 2016-09-08T19:06:03+02:00 2016-09-08T19:06:03+02:00 /viewtopic.php?t=11400&p=134884#p134884 <![CDATA[Re: FAF Matchmaker]]> viewtopic.php?f=2&t=10021#p100821

But mainly because I don't have the time for that

Statistics: Posted by Softly — 08 Sep 2016, 19:06


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2016-09-08T16:26:52+02:00 2016-09-08T16:26:52+02:00 /viewtopic.php?t=11400&p=134872#p134872 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by SYSTEM_FAILURE — 08 Sep 2016, 16:26


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2016-09-01T19:55:56+02:00 2016-09-01T19:55:56+02:00 /viewtopic.php?t=11400&p=134264#p134264 <![CDATA[Re: FAF Matchmaker]]>
Anything I do there for matchmaker is a waste of time, since it would take months to get into the code and months after that to get to your PC. Additionally, this relies on a server implementation for matchmaking appearing out of nowhere, and given that clan tag colours weren't even possible I am going to label this as unlikely to occur (unless I do it myself).

Frankly, there is a lot of things higher on the agenda than new features if I invest time in FAF dev, namely: making existing features work.

Statistics: Posted by Softly — 01 Sep 2016, 19:55


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2016-09-01T11:06:13+02:00 2016-09-01T11:06:13+02:00 /viewtopic.php?t=11400&p=134172#p134172 <![CDATA[Re: FAF Matchmaker]]>
just a thought

Statistics: Posted by SYSTEM_FAILURE — 01 Sep 2016, 11:06


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2016-06-10T14:45:08+02:00 2016-06-10T14:45:08+02:00 /viewtopic.php?t=11400&p=128462#p128462 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by SYSTEM_FAILURE — 10 Jun 2016, 14:45


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2016-02-13T13:52:30+02:00 2016-02-13T13:52:30+02:00 /viewtopic.php?t=11400&p=120142#p120142 <![CDATA[Re: FAF Matchmaker]]>
Making a matchmaker isn't that hard (the main pain is messing with PyQt UI stuff) so I think I'll wait until the client is a bit less broken before I properly get on with it.

Statistics: Posted by Softly — 13 Feb 2016, 13:52


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2016-02-13T12:51:58+02:00 2016-02-13T12:51:58+02:00 /viewtopic.php?t=11400&p=120139#p120139 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by SYSTEM_FAILURE — 13 Feb 2016, 12:51


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2016-02-12T16:58:04+02:00 2016-02-12T16:58:04+02:00 /viewtopic.php?t=11400&p=120071#p120071 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by Softly — 12 Feb 2016, 16:58


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2016-02-12T16:11:58+02:00 2016-02-12T16:11:58+02:00 /viewtopic.php?t=11400&p=120067#p120067 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by SYSTEM_FAILURE — 12 Feb 2016, 16:11


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2016-01-07T15:54:09+02:00 2016-01-07T15:54:09+02:00 /viewtopic.php?t=11400&p=117183#p117183 <![CDATA[Re: FAF Matchmaker]]>
Aulex wrote:
Matchmaker effect global rating
1v1 effect ladder rating
custom games are custom, they don't need competitive rating.
The rating should be a good indicator of player strength, so that auto matchmaking does a reasonable job and it's easier to balance custom games manually.

The ranking should be some sort of mix between player performance / player afford. On higher levels it should be very competitive. It would be nice to have a real league system where you can first prepare against players with specific tactics maybe even on specific maps and than challenge them. Imagine you have first round / second leg where each player can choose his favorite map / faction ( maybe days, weeks before or at season start) against the opponent. It's like a very long tourney.
viewtopic.php?f=2&t=11349&p=116815#p116814

Rating / Ranking:
- 1vs1 rating
- team rating
- ladder ranking
- (arranged team ladder ranking)

Game Types
- automatch option for 1vs1 lader and eventually for arranged team ladder
- maybe automatch option for team games
- custom games ( 1vs1 or custom team games)

Ladder and custom 1vs1 should affect the 1vs1 rating number. Though ladder should have greater impact maybe by factor 3. Arranged team ladder, autoteam match and custom team match should affect team rating accordingly

Statistics: Posted by RoLa — 07 Jan 2016, 15:54


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2016-01-07T11:04:40+02:00 2016-01-07T11:04:40+02:00 /viewtopic.php?t=11400&p=117175#p117175 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by Softly — 07 Jan 2016, 11:04


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2016-01-07T04:13:19+02:00 2016-01-07T04:13:19+02:00 /viewtopic.php?t=11400&p=117173#p117173 <![CDATA[Re: FAF Matchmaker]]> 1v1 effect ladder rating
custom games are custom, they don't need competitive rating.

Statistics: Posted by Aulex — 07 Jan 2016, 04:13


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2016-01-07T03:40:56+02:00 2016-01-07T03:40:56+02:00 /viewtopic.php?t=11400&p=117172#p117172 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by briang — 07 Jan 2016, 03:40


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2016-01-07T00:23:32+02:00 2016-01-07T00:23:32+02:00 /viewtopic.php?t=11400&p=117167#p117167 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by Softly — 07 Jan 2016, 00:23


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2016-01-06T19:54:50+02:00 2016-01-06T19:54:50+02:00 /viewtopic.php?t=11400&p=117149#p117149 <![CDATA[Re: FAF Matchmaker]]> Statistics: Posted by briang — 06 Jan 2016, 19:54


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